ADJUST,
};
-
-
-
-
-// increase readability
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default Layer
* ,-----------------------------------------------------------.
// dual-role shortcuts
#define SPACEDUAL LT(_SPC, KC_SPACE)
-
-// increase readability
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _DEF: Default Layer
* ,-----------------------------------------------------------.
#define GER_BRC_L RALT(KC_8) // [
#define GER_BRC_R RALT(KC_9) // ]
-// increase readability
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _DEF: Default Layer
* ,-----------------------------------------------------------.
#define _BL 0
#define _FL 1
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
#define _FN1 2 //Fn1
#define _PN 3 //Pn
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MA] = LAYOUT(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_BSPC, \
#include QMK_KEYBOARD_H
// Fillers to make layering more clear
-#define _______ KC_TRNS
#define ___T___ KC_TRNS
-#define XXXXXXX KC_NO
// Layer shorthand
#define _QW 0
extern rgblight_config_t rgblight_config;
#endif
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT(
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
#define _BASE 0
#define _FN 1
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT( /* Base */
KC_NLCK, KC_PSLS, KC_PAST, KC_BSPC, \
#define LONGPRESS_DELAY 150
//#define LAYER_TOGGLE_DELAY 300
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT(
BACKLIT
};
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Base
break;
}
return true;
-}
\ No newline at end of file
+}
RAISE,
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
RAISE,
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#define _BL 0
#define _FL 1
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-------------------.
#include QMK_KEYBOARD_H
-//Define a clearer 'transparent' key code
-#define _______ KC_TRNS
-
enum keymap_layout {
VANILLA = 0,
FUNC,
#include QMK_KEYBOARD_H
-//Define a clearer 'transparent' key code
-#define _______ KC_TRNS
-
enum keymap_layout {
VANILLA = 0,
FUNC,
*/
#include QMK_KEYBOARD_H
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_numpad_5x4(
TG(1), KC_PSLS, KC_PAST, KC_PMNS, \
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
-// Fillers to make layering more clear
-
-#define _______ KC_TRNS
-
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LAYOUT_v2(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_HOME, KC_PGUP,
#define GREEN_BRIGHTNESS 2
#define BLUE_BRIGHTNESS 2
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BS] = LAYOUT( /* Base layout, nearly qwerty but with modifications because it's not a full keyboard. Obviously. */
CK_TE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
PSELF_MACRO
};
-// Make layer undefined do nothing
-#define _______ KC_TRNS
-
// Macros
#define KC_PMAC PAREN_MACRO
#define KC_AMAC ARROW_MACRO
#include QMK_KEYBOARD_H
-
-// Helpful defines
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
/*
* Each layer gets a name for readability.
* The underscores don't mean anything - you can
#define _CONTROL 2 // Control layer
#define _CN _CONTROL
-// KEYCODES
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
-#define MO_FN MO(1)
-#define MO_FN MO(1)
#define MO_FN MO(1)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
QWERTY = SAFE_RANGE
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define GAME 3
#define RGB 4
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#define SYMB 2
#define GAME 3
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* BASE
ADJUST,
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
#define EISU LALT(KC_GRV)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
ADJUST,
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
#define KC_JPN LALT(KC_GRV)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
ADJUST,
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
#define EISU LALT(KC_GRV)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
ADJUST,
};
-// #define KC_ KC_TRNS
-#define _______ KC_TRNS
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define _RAISE 2
*/
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_ortho_6x16(
/* Qwerty
ADJUST,
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#include QMK_KEYBOARD_H
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KC_DEMOMACRO,
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
// Custom macros
#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
#define CTL_TTAB CTL_T(KC_TAB) // Tap for Esc, hold for Ctrl
matrix_update(&display, &matrix);
}
-#endif
\ No newline at end of file
+#endif
KC_DEMOMACRO,
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
// Custom macros
#define CTL_ESC CTL_T(KC_ESC) // Tap for Esc, hold for Ctrl
#define CTL_TTAB CTL_T(KC_TAB) // Tap for Esc, hold for Ctrl
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
-#define _______ KC_TRNS
-
-
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_5x6(
#define _FN 1
#define _NUMPAD 2
-
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
// Some basic macros
#define TASK LCTL(LSFT(KC_ESC))
#define TAB_R LCTL(KC_TAB)
#define RAISE MO(_RAISE)
#define LOWER MO(_LOWER)
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = LAYOUT_6x6(
#define _GA 3
#define _AR 4
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define LSHIFT OSM(MOD_LSFT)
#define SPACE LT(_AR, KC_SPC)
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______)
-};
\ No newline at end of file
+};
ADJUST,
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define KC_LOWR LOWER
#define KC_RASE RAISE
#define KC_RST RESET
#include "led.h"
#define COUNT(x) (sizeof (x) / sizeof (*(x)))
-// Fillers to make layering clearer
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
#define KC_WWWB KC_WWW_BACK
#define KC_WWWF KC_WWW_FORWARD
#define PIPE M(R_PIPE)
#define POINT M(R_POINT)
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Colemak -
* ,----------------------------------------------------------------------------------.
#define _ALT 2
#define _ADJUST 3
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NUMLOCK] = KEYMAP( /* Base */
KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS,\
#define _NUMPAD 1
#define _FN 2
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
#define FN MO(_FN)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_SAMPLEMACRO,
};
-
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
//Macros
#define M_SAMPLE M(KC_SAMPLEMACRO)
KC_SAMPLEMACRO,
};
-
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
//Macros
#define M_SAMPLE M(KC_SAMPLEMACRO)
ADJUST,
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#if HELIX_ROWS == 5
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_SAMPLEMACRO,
};
-
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
//Macros
#define M_SAMPLE M(KC_SAMPLEMACRO)
*/
#include "hid_liber.h"
-// Helpful defines
-#define _______ KC_TRNS
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
#define _BL 0
#define _FL 1
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-----------------------------------------------------------.
*/
#include QMK_KEYBOARD_H
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
// Windows based definitions.
#define K_SPCFN LT(SYMB, KC_SPACE) // Tap for space, hold for symbols layer
#define K_PRVWD LCTL(KC_LEFT) // Previous word
*/
#include QMK_KEYBOARD_H
-// Helpful defines
-#define _______ KC_TRNS
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
*/
#include QMK_KEYBOARD_H
-// Helpful defines
-#define _______ KC_TRNS
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
SFT_ESC = SAFE_RANGE
};
-// Helpful defines
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define _DEFAULT 0
#define _FN 1
SFT_ESC = SAFE_RANGE
};
-// Helpful defines
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define _DEFAULT 0
#define _FN 1
SFT_ESC = SAFE_RANGE
};
-// Helpful defines
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define _DEFAULT 0
#define _FN 1
#define MODS_SHIFT_GUI_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
-// Helpful defines
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define _DEFAULT 0
#define _FN 1
#define MODS_SHIFT_GUI_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
-// Helpful defines
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define _DEFAULT 0
#define _FN 1
SFT_ESC = SAFE_RANGE
};
-// Helpful defines
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define _DEFAULT 0
#define _FN 1
#define MODS_SHIFT_GUI_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
-// Helpful defines
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define _DEFAULT 0
#define _FN 1
#define MODS_SHIFT_GUI_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
-// Helpful defines
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define _DEFAULT 0
#define _FN 1
#define MODS_SHIFT_GUI_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
-// Helpful defines
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define _DEFAULT 0
#define _FN 1
#define MODS_SHIFT_GUI_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
#define MODS_GUI_MASK (MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI))
-// Helpful defines
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define _DEFAULT 0
#define _FN 1
#define _FUNC 15
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
KC_SAMPLEMACRO,
};
-
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
//Macros
#define M_SAMPLE M(KC_SAMPLEMACRO)
#include QMK_KEYBOARD_H
-// readability
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
enum keymap_layout {
VANILLA = 0, // matches MF68 layout
FUNC, // 0x02
#include QMK_KEYBOARD_H
-// readability
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
enum keymap_layout {
VANILLA = 0, // matches MF68 layout
FUNC, // 0x02
#include QMK_KEYBOARD_H
-// readability
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
enum keymap_layout {
VANILLA = 0, // matches MF68 layout
FUNC, // 0x08
#include QMK_KEYBOARD_H
-// readability
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
enum keymap_layout {
VANILLA = 0,
FUNC, // 0x02
#include QMK_KEYBOARD_H
-// readability
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_numpad_6x4( /* Base */
KC_ESC, KC_TAB, KC_PEQL, MO(1), \
#include QMK_KEYBOARD_H
-// readability
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
enum keymap_layout {
VANILLA = 0,
FUNC,
#include QMK_KEYBOARD_H
-// readability
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
enum keymap_layout {
VANILLA = 0,
FUNC,
_LAYER9
};
-// // Fillers to make layering more clear
-// #define _______ KC_TRNS
-// #define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_LAYER0] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
[_LAYER1] = {{KC_A, KC_B, KC_C}, {KC_D, KC_E, KC_F}, {KC_G, KC_H, KC_I}, {KC_NO, KC_NO, KC_J}},
ADJUST,
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
extern rgblight_config_t rgblight_config;
#endif
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
enum custom_keycodes {
RGBRST = SAFE_RANGE
};
#define LONGPRESS_DELAY 150
#define LAYER_TOGGLE_DELAY 300
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MALT] = LAYOUT( /* Malt Layout, customised for reduced columns (ex: quote and shift locations) */
#include QMK_KEYBOARD_H
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Level 0: Default Layer
* ,---------------------------------------------------------------------------------------.
*/
#include QMK_KEYBOARD_H
-
-#define _______ KC_TRNS
#define OOOOOOO KC_TRNS
#define C_LCTL MT(MOD_LCTL, KC_QUOT)
#include QMK_KEYBOARD_H
#include "mxss_frontled.h"
-// Helpful defines
-#define _______ KC_TRNS
-
// Predefined colors for layers
// Format: {hue, saturation}
// {0, 0} to turn off the LED
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
__KEYMAP_GOES_HERE__
-};
\ No newline at end of file
+};
ADJUST,
};
- // Fillers to make layering more clear
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#include QMK_KEYBOARD_H
-// readability
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0
*/
#include QMK_KEYBOARD_H
-#define _______ KC_TRNS
-
enum custom_keycodes {
BL = SAFE_RANGE,
WK_RED,
#include QMK_KEYBOARD_H
-// Helpful defines
-#define _______ KC_TRNS
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
#include QMK_KEYBOARD_H
-// Helpful defines
-#define _______ KC_TRNS
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
#include QMK_KEYBOARD_H
-// Helpful defines
-#define _______ KC_TRNS
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
#include QMK_KEYBOARD_H
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_60_ansi(
DVORAK
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define LS__SPC MT(MOD_LSFT, KC_SPC)
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
*/
#include QMK_KEYBOARD_H
-// Helpful defines
-#define _______ KC_TRNS
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
*/
#include QMK_KEYBOARD_H
-// Helpful defines
-#define _______ KC_TRNS
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
#include QMK_KEYBOARD_H
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all( \
}
-}
\ No newline at end of file
+}
#include QMK_KEYBOARD_H
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* (Base Layer) Default Layer
* ,---------------------------------------------------------------.
#define _BL 0
#define _FL 1
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-----------------------------------------------------------.
#define KC_ENYE M(0)
#define KC_CEDL M(1)
-#define _______ KC_TRNS
-
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,-----------------------------------------------------------.
#define GER_BRC_L RALT(KC_8) // [
#define GER_BRC_R RALT(KC_9) // ]
-// increase readability
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _DEF: Default Layer
* ,-----------------------------------------------------------.
#include QMK_KEYBOARD_H
-//make keymap a little easier to read
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define ONESHOT_TAP_TOGGLE 2
#define ONESHOT_TIMEOUT 1
#include QMK_KEYBOARD_H
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Main layer
#include QMK_KEYBOARD_H
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Main layer
*/
#include QMK_KEYBOARD_H
-#define _______ KC_TRNS
#define FN MO(_FN)
#define TORST TO(_RESET)
#define TODFT TO(_DEFAULT)
BACKLIT
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
#define _BL 0
#define _FL 1
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,----------------------------------------------------------------.
#define _BL 0
#define _FL 1
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,----------------------------------------------------------------.
#define _BL 0
#define _FL 1
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,----------------------------------------------------------------.
#define _BL 0
#define _FL 1
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,----------------------------------------------------------------.
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
-};
\ No newline at end of file
+};
#define _BL 0
#define _FL 1
-#define _______ KC_TRNS
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: (Base Layer) Default Layer
* ,----------------------------------------------------------------.
#define LONGPRESS_DELAY 150
#define LAYER_TOGGLE_DELAY 300
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = { /*QWERTY*/
{KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC },
float tone_taps[][2] = SONG( E__NOTE( _A6 ) );
#endif
-/* Fillers to make layering more clear */
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
#define _BASE 0
#define _CODE 1
#define _NAVI 2
FN_2
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
#define L_CURBR LSFT(KC_LBRC)
#define R_CURBR LSFT(KC_RBRC)
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QW] = LAYOUT( /* Qwerty */
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
// Macro name shortcuts
#define NUMPAD M(_NP)
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_NP] = LAYOUT_numpad_4x4( /* Numpad */
KC_P7, KC_P8, KC_P9, KC_PPLS, \
#define TG_NKRO MAGIC_TOGGLE_NKRO
#define OS_SHFT OSM(MOD_LSFT)
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
#define ________________ _______, _______
#define XXXXXXXXXXXXXXXX XXXXXXX, XXXXXXX
ADJUST
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
};
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
//break;
}
return true;
-}
\ No newline at end of file
+}