1 #include QMK_KEYBOARD_H
7 // Each layer gets a name for readability, which is then used in the keymap matrix below.
8 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
9 // Layer names don't all need to be of the same length, obviously, and you can also skip them
10 // entirely and just use numbers.
14 #define _______ KC_TRNS
16 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
17 /* Keymap _BL: (Base Layer) Default Layer
18 * ,-------------------.
20 * |----|----|----|----|
22 * |----|----|----|----|
24 * |----|----|----| + |
26 * |----|----|----|----|
28 * |----|----|----| En |
30 * `-------------------'
33 [_BL] = LAYOUT_numpad_6x4(
34 KC_ESC, KC_TAB, KC_BSPC, KC_PEQL, \
35 KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
36 KC_P7, KC_P8, KC_P9, \
37 KC_P4, KC_P5, KC_P6, KC_PPLS, \
38 KC_P1, KC_P2, KC_P3, \
39 KC_P0, LT(_FL,KC_PDOT), KC_PENT \
42 /* Keymap _FL: Function Layer
43 * ,-------------------.
45 * |----|----|----|----|
47 * |----|----|----|----|
49 * |----|----|----|RST |
51 * |----|----|----|----|
53 * |----|----|----| En |
55 * `-------------------'
57 [_FL] = LAYOUT_numpad_6x4(
58 KC_ESC, KC_TAB, KC_BSPC, KC_PEQL, \
59 KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, \
60 KC_P7, KC_P8, KC_P9, \
61 KC_P4, KC_P5, KC_P6, RESET, \
62 KC_P1, KC_P2, KC_P3, \
63 KC_P0, LT(_FL,KC_PDOT), KC_PENT \