2 This is the keymap for the keyboard
4 Copyright 2012 Jun Wako <wakojun@gmail.com>
5 Copyright 2015 Jack Humbert
6 Copyright 2017 Art Ortenburger
8 This program is free software: you can redistribute it and/or modify
9 it under the terms of the GNU General Public License as published by
10 the Free Software Foundation, either version 2 of the License, or
11 (at your option) any later version.
13 This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details.
18 You should have received a copy of the GNU General Public License
19 along with this program. If not, see <http://www.gnu.org/licenses/>.
23 #include "action_layer.h"
26 extern keymap_config_t keymap_config;
28 // Each layer gets a name for readability, which is then used in the keymap matrix below.
29 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
30 // Layer names don't all need to be of the same length, obviously, and you can also skip them
31 // entirely and just use numbers.
40 enum custom_keycodes {
51 // Fillers to make layering more clear
52 #define _______ KC_TRNS
55 #ifdef RGBLIGHT_ENABLE
56 #define rgblight_set_blue rgblight_sethsv (0xFF, 0xFF, 0xFF);
57 #define rgblight_set_red rgblight_sethsv (0x00, 0xFF, 0xFF);
58 #define rgblight_set_green rgblight_sethsv (0x78, 0xFF, 0xFF);
59 #define rgblight_set_orange rgblight_sethsv (0x1E, 0xFF, 0xFF);
60 #define rgblight_set_teal rgblight_sethsv (0xC3, 0xFF, 0xFF);
61 #define rgblight_set_magenta rgblight_sethsv (0x12C, 0xFF, 0xFF);
62 #define rgblight_set_yellow rgblight_sethsv (0x3C, 0xFF, 0xFF);
63 #define rgblight_set_purple rgblight_sethsv (0x10E, 0xFF, 0xFF);
67 #ifdef TAP_DANCE_ENABLE
76 // on the fourth tap, set the keyboard on flash state
77 // and set the underglow to red, because red == bad
78 void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
79 if (state->count >= 4) {
80 #ifdef RGBLIGHT_ENABLE
82 rgblight_setrgb(0xff, 0x00, 0x00);
84 reset_tap_dance(state);
91 //Tap Dance Definitions
92 qk_tap_dance_action_t tap_dance_actions[] = {
93 //Once for Blue, Twice for Green, Thrice for Red, and four to flash
94 [TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, dance_flsh_finished, NULL),
99 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
101 [_QWERTY] = KEYMAP( \
102 KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, \
103 KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
104 KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_N, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
107 [_COLEMAK] = KEYMAP(\
108 KC_ESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC, \
109 KC_TAB, KC_A, KC_R, KC_S, KC_T, KC_D, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
110 KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_K, KC_M, KC_COMM, KC_DOT, CTL_T(KC_SLASH), KC_LGUI \
114 KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
115 KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
116 KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \
118 [_WORKMAN] = KEYMAP(\
119 KC_ESC, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC, \
120 KC_TAB, KC_A, KC_O, KC_E, KC_U, KC_I, KC_UP, XXXXXXX, KC_DOWN, KC_LEFT, XXXXXXX, KC_RIGHT, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
121 KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, LOWER, KC_SPACE, KC_BSPC, KC_DEL, KC_ENT, RAISE, KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_LGUI \
125 KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, \
126 KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, KC_RCTL, KC_F11, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, \
127 TD(TD_FLSH),KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_HOME, KC_COMM, KC_DOT, KC_END, _______ \
131 KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, \
132 KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F11, XXXXXXX, KC_F12, _______, XXXXXXX, _______, KC_F11, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, \
133 _______, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______, _______, _______, _______, _______, _______, KC_F12, KC_PGUP, KC_COMM, KC_DOT, KC_PGDN, _______ \
136 [_ADJUST] = KEYMAP( \
137 KC_MAKE, RESET, TD(TD_FLSH), _______, _______, _______, _______, _______, _______, _______, _______, _______, \
138 _______, _______, _______, AU_ON, AU_OFF, AG_NORM, _______, XXXXXXX, _______, _______, XXXXXXX, _______, AG_SWAP, QWERTY, COLEMAK, DVORAK, WORKMAN, _______, \
139 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, MAGIC_TOGGLE_NKRO, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_MPLY \
146 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
147 float tone_dvorak[][2] = SONG(DVORAK_SOUND);
148 float tone_colemak[][2] = SONG(COLEMAK_SOUND);
149 float tone_workman[][2] = SONG(PLOVER_SONG);
152 void persistent_default_layer_set(uint16_t default_layer) {
153 eeconfig_update_default_layer(default_layer);
154 default_layer_set(default_layer);
157 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
160 if (record->event.pressed) {
162 PLAY_SONG(tone_qwerty);
164 persistent_default_layer_set(1UL<<_QWERTY);
169 if (record->event.pressed) {
171 PLAY_SONG(tone_colemak);
173 persistent_default_layer_set(1UL<<_COLEMAK);
178 if (record->event.pressed) {
180 PLAY_SONG(tone_dvorak);
182 persistent_default_layer_set(1UL << _DVORAK);
187 if (record->event.pressed) {
189 PLAY_SONG(tone_workman);
191 persistent_default_layer_set(1UL << _WORKMAN);
196 if (record->event.pressed) {
198 update_tri_layer(_LOWER, _RAISE, _ADJUST);
201 update_tri_layer(_LOWER, _RAISE, _ADJUST);
206 if (record->event.pressed) {
208 update_tri_layer(_LOWER, _RAISE, _ADJUST);
211 update_tri_layer(_LOWER, _RAISE, _ADJUST);
216 if (record->event.pressed) {
224 if (!record->event.pressed) {
225 #ifdef RGBLIGHT_ENABLE
226 SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP SS_TAP(X_ENTER));
228 SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP " RGBLIGHT_ENABLE=no"SS_TAP(X_ENTER));
238 void matrix_init_user(void) { // Runs boot tasks for keyboard
239 #ifdef RGBLIGHT_ENABLE
240 uint8_t default_layer = eeconfig_read_default_layer();
243 if (default_layer & (1UL << _COLEMAK)) {
244 rgblight_set_magenta;
246 else if (default_layer & (1UL << _DVORAK)) {
249 else if (default_layer & (1UL << _WORKMAN)) {
259 void matrix_scan_user(void) { // runs frequently to update info
263 uint32_t layer_state_set_kb(uint32_t state) { // runs on layer switch
264 #ifdef RGBLIGHT_ENABLE
265 uint8_t default_layer = eeconfig_read_default_layer();
267 switch (biton32(state)) {
269 rgblight_set_magenta;
292 if (default_layer & (1UL << _COLEMAK)) {
293 rgblight_set_magenta;
295 else if (default_layer & (1UL << _DVORAK)) {
298 else if (default_layer & (1UL << _WORKMAN)) {