1 #include QMK_KEYBOARD_H
6 // Each layer gets a name for readability, which is then used in the keymap matrix below.
7 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
8 // Layer names don't all need to be of the same length, obviously, and you can also skip them
9 // entirely and just use numbers.
13 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
14 /* Keymap _BL: (Base Layer) Default Layer
15 * ,-------------------.
17 * |----|----|----|----|
19 * |----|----|----|----|
21 * |----|----|----|----|
23 * |----|----|----|----|
25 * |----|----|----|----|
26 * |Rght| Ret| " |Bspc|
27 * `-------------------'
29 [_BL] = LAYOUT_ortho_6x4(
30 KC_SPACE, KC_N, KC_H, KC_Y,
31 MO(1), KC_M, KC_J, KC_U,
32 KC_LEFT, KC_COMM, KC_K, KC_I,
33 KC_DOWN, KC_DOT, KC_L, KC_O,
34 KC_UP, KC_SLASH, KC_SCLN, KC_P,
35 KC_RIGHT, KC_ENT, KC_QUOT, KC_BSPC
38 /* Keymap _FL: Function Layer
39 * ,-------------------.
40 * |Esc | F12| F6 | 6 |
41 * |----|----|----|----|
43 * |----|----|----|----|
45 * |----|----|----|----|
47 * |----|----|----|----|
49 * |----|----|----|----|
50 * |Rght| Ret| \ | Del|
51 * `-------------------'
53 [_FL] = LAYOUT_ortho_6x4(
54 _______, KC_F12, KC_F6, KC_6,
55 _______, _______, KC_MINS, KC_7,
56 _______, _______, KC_EQL, KC_8,
57 _______, _______, KC_LBRC, KC_9,
58 _______, _______, KC_RBRC, KC_0,
59 _______, _______, KC_BSLS, KC_DEL