1 #include QMK_KEYBOARD_H
3 // Each layer gets a name for readability, which is then used in the keymap matrix below.
4 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
5 // Layer names don't all need to be of the same length, obviously, and you can also skip them
6 // entirely and just use numbers.
10 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
11 /* Keymap _BL: (Base Layer) Default Layer
12 * ,-------------------.
14 * |----|----|----|----|
16 * |----|----|----|----|
18 * |----|----|----|----|
20 * |----|----|----|----|
22 * |----|----|----|----|
23 * | Esc| Tab|Shft| Fn2|
24 * `-------------------'
27 [_BL] = LAYOUT_ortho_6x4(
28 KC_T, KC_G, KC_B, KC_SPACE,
29 KC_R, KC_F, KC_V, MO(1),
30 KC_E, KC_D, KC_C, KC_LGUI,
31 KC_W, KC_S, KC_X, KC_LALT,
32 KC_Q, KC_A, KC_Z, KC_LCTL,
33 KC_TAB, KC_ESC, KC_LSHIFT, MO(1)
36 /* Keymap _FL: Function Layer
37 * ,-------------------.
38 * | 5 | F5 | F11|Spac|
39 * |----|----|----|----|
41 * |----|----|----|----|
42 * | 3 | F3 | F9 | OS |
43 * |----|----|----|----|
44 * | 2 | F2 | F8 | Alt|
45 * |----|----|----|----|
46 * | 1 | F1 | F7 | Ctl|
47 * |----|----|----|----|
49 * `-------------------'
51 [_FL] = LAYOUT_ortho_6x4(
52 KC_5, KC_F5, KC_F11, _______,
53 KC_4, KC_F4, KC_F10, _______,
54 KC_3, KC_F3, KC_F9, _______,
55 KC_2, KC_F2, KC_F8, _______,
56 KC_1, KC_F1, KC_F7, _______,
57 KC_GRV,KC_DEL, _______, _______