#include "note-column.hh"
#include "compressed-music.hh"
#include "text-def.hh"
+#include "beam.hh"
bool
Tuplet_engraver::do_try_music (Music *r)
for (int j =0; j <started_span_p_arr_.size (); j++)
started_span_p_arr_[j]->add_column (nc);
}
+ else if (Beam *b = dynamic_cast<Beam *> (i.elem_l_))
+ {
+ for (int j = 0; j < started_span_p_arr_.size (); j++)
+ started_span_p_arr_[j]->set_beam (b);
+ }
}
void