Direction d = (Direction) sign (p);
if (!d)
d = UP;
-
directional_element (s[i]).set (d);
}
}
-void
-Tie_column::after_line_breaking ()
+GLUE_SCORE_ELEMENT(Tie_column,after_line_breaking);
+SCM
+Tie_column::member_after_line_breaking ()
{
set_directions ();
+ return SCM_UNDEFINED;
}