Real system_position = first_staff_position + first_staff_min_translation;
// Position the staves within this system.
- Real translation = 0;
vector<Real> const& min_offsets = elements_[i].min_offsets;
bool found_spaceable_staff = false;
for (vsize staff_idx = 0; staff_idx < elements_[i].staves.size (); ++staff_idx)
if (is_spaceable (staff))
{
// this is relative to the system: negative numbers are down.
- translation = system_position - solution_[spring_idx];
- spring_idx++;
+ staff->translate_axis (system_position - solution_[spring_idx], Y_AXIS);
// Lay out any non-spaceable lines between this line and
// the last one.
loose_lines.push_back (staff);
distribute_loose_lines (loose_lines, loose_line_min_distances,
- last_spaceable_line_translation, translation - system_position);
+ last_spaceable_line_translation, -solution_[spring_idx]);
loose_lines.clear ();
loose_line_min_distances.clear ();
}
last_spaceable_line = staff;
- last_spaceable_line_translation = -solution_[spring_idx - 1];
-
- staff->translate_axis (translation, Y_AXIS);
+ last_spaceable_line_translation = -solution_[spring_idx];
found_spaceable_staff = true;
+ spring_idx++;
}
else
{