p = new Request_chord_iterator;
else if (dynamic_cast<Lyric_combine_music *> (m))
p = new Lyric_combine_music_iterator;
- else if (dynamic_cast<Simultaneous_music *> (m))
+ else if (dynamic_cast<Simultaneous_music *> (m))
p = new Simultaneous_music_iterator;
- else if (dynamic_cast<Sequential_music *> (m))
+ else if (dynamic_cast<Sequential_music *> (m))
p = new Sequential_music_iterator;
- else if (dynamic_cast<Translation_property *> (m))
+ else if (dynamic_cast<Translation_property *> (m))
p = new Property_iterator;
- else if (dynamic_cast<Change_translator *> (m))
+ else if (dynamic_cast<Change_translator *> (m))
p = new Change_iterator;
else if (dynamic_cast<Push_translation_property*>(m))
p = new Push_property_iterator;
else if (dynamic_cast<Pop_translation_property*>(m))
p = new Pop_property_iterator;
- else if (dynamic_cast<Time_scaled_music *> (m))
+ else if (dynamic_cast<Time_scaled_music *> (m))
p = new Time_scaled_music_iterator;
else if (dynamic_cast<Grace_music *> (m))
p = new Grace_iterator;