private:
list<Building> buildings_;
Direction sky_;
-
+
void internal_merge_skyline (list<Building>*, list<Building>*,
list<Building> *const result);
list<Building> internal_build_skyline (list<Box>*, Real, Axis, Direction);
public:
Skyline ();
Skyline (Skyline const &src);
+ Skyline (Skyline const &src, Real horizon_padding, Axis a);
Skyline (Direction sky);
Skyline (vector<Box> const &bldgs, Real horizon_padding, Axis a, Direction sky);
Skyline (Box const &b, Real horizon_padding, Axis a, Direction sky);
-
+
vector<Offset> to_points (Axis) const;
void merge (Skyline const &);
void insert (Box const &, Real horizon_padding, Axis);
void print_points () const;
void raise (Real);
void shift (Real);
- Real distance (Skyline const &) const;
+ Real distance (Skyline const &, Real horizon_padding = 0) const;
Real height (Real airplane) const;
Real max_height () const;
void set_minimum_height (Real height);