#include "lily-proto.hh"
#include "string.hh"
#include "audio-element.hh"
+#include "key-def.hh"
+#include "musical-pitch.hh"
+#include "moment.hh"
+#include "drul-array.hh"
/**
Any piece of audio information.
- We need virtual constructors,
+ We need virtual conclassors,
let's try decentralised factory for specific audio implemenations.
*/
-struct Audio_item : public Audio_element {
- Audio_item (Request* req_l);
-
- /// Create a midi-item from myself.
- virtual Midi_item* midi_item_p() = 0;
+class Audio_item : public Audio_element
+{
+public:
+ Audio_item ();
Audio_column* audio_column_l_;
- /*
- THIS SUX. This ties the output system to the input system. Bad move.
- */
- Request* req_l_;
-
protected:
virtual void do_print () const;
Audio_item& operator=( Audio_item const&);
};
-struct Audio_key : public Audio_item {
- Audio_key (Request* req_l);
-
- virtual Midi_item* midi_item_p();
+class Audio_key : public Audio_item
+{
+public:
+ Audio_key (Key_def const& key);
+
+ Key_def key_;
};
-struct Audio_instrument : public Audio_item {
+class Audio_instrument : public Audio_item
+{
+public:
Audio_instrument (String instrument_str);
- virtual Midi_item* midi_item_p();
+
String str_;
-
};
-struct Audio_note : public Audio_item {
-
- Audio_note (Request* req_l, int transposing_i = 0);
- virtual Midi_item* midi_item_p();
+class Audio_note : public Audio_item
+{
+public:
+ Audio_note (Musical_pitch p, Moment m, int transposing_i = 0);
+
+ Musical_pitch pitch_;
+ Moment length_mom_;
int transposing_i_;
};
-struct Audio_text : Audio_item {
+class Audio_text : public Audio_item
+{
+public:
enum Type {
TEXT = 1, COPYRIGHT, TRACK_NAME, INSTRUMENT_NAME, LYRIC,
MARKER, CUE_POINT
};
Audio_text (Audio_text::Type type, String text_str);
- virtual Midi_item* midi_item_p();
Type type_;
String text_str_;
};
-struct Audio_tempo : Audio_item {
+class Audio_tempo : public Audio_item
+{
+public:
Audio_tempo (int per_minute_4_i);
- virtual Midi_item* midi_item_p();
-
+
int per_minute_4_i_;
};
-struct Audio_time_signature : Audio_item {
- Audio_time_signature (Request* req_l);
- virtual Midi_item* midi_item_p();
-
+class Audio_tie : public Audio_item
+{
+public:
+ Audio_tie ();
+ void set_note (Direction, Audio_note*);
+ Drul_array<Audio_note*> note_l_drul_;
+};
+
+class Audio_time_signature : public Audio_item
+{
+public:
+ Audio_time_signature (int beats, int one_beat);
+
+ int beats_i_;
+ int one_beat_i_;
};
#endif // AUDIO_ITEM_HH