/*
- audio-item.hh -- declare Audio_items
+ This file is part of LilyPond, the GNU music typesetter.
- (c) 1996--2004 Jan Nieuwenhuizen <janneke@gnu.org>
- */
+ Copyright (C) 1996--2012 Jan Nieuwenhuizen <janneke@gnu.org>
+
+ LilyPond is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ LilyPond is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with LilyPond. If not, see <http://www.gnu.org/licenses/>.
+*/
#ifndef AUDIO_ITEM_HH
#define AUDIO_ITEM_HH
-#include <typeinfo>
-#include "lily-proto.hh"
-#include "string.hh"
#include "audio-element.hh"
-
-#include "pitch.hh"
#include "moment.hh"
-#include "drul-array.hh"
+#include "pitch.hh"
-/**
-
- Any piece of audio information. We need virtual constructors, let's
- try decentralised factory for specific audio implemenations.
- */
class Audio_item : public Audio_element
{
public:
+ Audio_column *audio_column_;
+ int channel_;
+
Audio_item ();
+ Audio_column *get_column () const;
- Audio_column* audio_column_;
+ virtual void render ();
-
private:
- Audio_item (Audio_item const&);
- Audio_item& operator= ( Audio_item const&);
+ Audio_item (Audio_item const &);
+ Audio_item &operator = (Audio_item const &);
};
class Audio_dynamic : public Audio_item
{
public:
- Audio_dynamic (Real volume);
+ Audio_dynamic ();
Real volume_;
+ bool silent_;
+};
+
+class Audio_span_dynamic : public Audio_element
+{
+public:
+ Direction grow_dir_;
+ vector<Audio_dynamic *> dynamics_;
+ Real min_volume_;
+ Real max_volume_;
+
+ virtual void render ();
+ void add_absolute (Audio_dynamic *);
+ Audio_span_dynamic (Real min_volume, Real max_volume);
};
class Audio_key : public Audio_item
class Audio_instrument : public Audio_item
{
public:
- Audio_instrument (String instrument_string);
+ Audio_instrument (string instrument_string);
- String str_;
+ string str_;
};
-
+
class Audio_note : public Audio_item
{
-public:
- Audio_note (Pitch p, Moment m, int transposing_i = 0);
+public:
+ Audio_note (Pitch p, Moment m, bool tie_event, Pitch transposition);
- void tie_to (Audio_note*);
+ // with tieWaitForNote, there might be a skip between the tied notes!
+ void tie_to (Audio_note *, Moment skip = 0);
Pitch pitch_;
Moment length_mom_;
- Moment delayed_mom_;
- Moment delayed_until_mom_;
- int transposing_;
- Audio_note* tied_;
+ Pitch transposing_;
+ Audio_dynamic *dynamic_;
+
+ Audio_note *tied_;
+ bool tie_event_;
};
class Audio_piano_pedal : public Audio_item
{
public:
- String type_string_;
+ string type_string_;
Direction dir_;
};
class Audio_text : public Audio_item
{
public:
- enum Type {
- TEXT = 1, COPYRIGHT, TRACK_NAME, INSTRUMENT_NAME, LYRIC,
+ enum Type
+ {
+ TEXT = 1, COPYRIGHT, TRACK_NAME, INSTRUMENT_NAME, LYRIC,
MARKER, CUE_POINT
};
-
- Audio_text (Audio_text::Type type, String text_string);
+
+ Audio_text (Audio_text::Type type, string text_string);
Type type_;
- String text_string_;
+ string text_string_;
};
class Audio_tempo : public Audio_item
{
public:
- Audio_tempo (int per_minute_4_i);
+ Audio_tempo (int per_minute_4);
int per_minute_4_;
};
-class Audio_tie : public Audio_item
-{
-public:
- Audio_tie ();
- void set_note (Direction, Audio_note*);
- Drul_array<Audio_note*> note_drul_;
-};
-
class Audio_time_signature : public Audio_item
{
public:
int one_beat_;
};
+int moment_to_ticks (Moment);
+Real moment_to_real (Moment);
+Moment remap_grace_duration (Moment);
+
#endif // AUDIO_ITEM_HH