Score_element * me = (Score_element*)b;
Real space = Staff_symbol_referencer::staff_space (b);
- Direction d = Directional_element_interface (b). get ();
+ Direction d = Directional_element_interface::get (b);
if (!d)
{
d = UP;
- Directional_element_interface (me).set (d);
+ Directional_element_interface::set (me, d);
}
return 2.0 * space * d;