/*
- beaming-info.cc -- implement Beam_rhythmic_element, Beaming_pattern
+ This file is part of LilyPond, the GNU music typesetter.
- A Beaming_pattern object takes a set of stems at given moments and calculates
- the pattern of their beam. That is, it works out, for each stem, how many
- beams should be connected to the right and left sides of that stem. In
- calculating this, Beaming_pattern takes into account
- - the rhythmic position of the stems
- - the options that are defined in Beaming_options
+ Copyright (C) 1999--2011 Han-Wen Nienhuys <hanwen@xs4all.nl>
- source file of the GNU LilyPond music typesetter
+ LilyPond is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
- (c) 1999--2007 Han-Wen Nienhuys <hanwen@xs4all.nl>
+ LilyPond is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with LilyPond. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "beaming-pattern.hh"
#include "context.hh"
+#include "beaming-pattern.hh"
+/*
+ Represents a stem belonging to a beam. Sometimes (for example, if the stem
+ belongs to a rest and stemlets aren't used) the stem will be invisible.
+
+ The rhythmic_importance_ of an element tells us the significance of the
+ moment at which this element occurs. For example, an element that occurs at
+ a beat is more significant than one that doesn't. Smaller number are
+ more important. The rhythmic_importance_ is decided and filled in by
+ Beaming_pattern. A rhythmic_importance_ smaller than zero has extra
+ significance: it represents the start of a beat and therefore beams may
+ need to be subdivided.
+*/
Beam_rhythmic_element::Beam_rhythmic_element ()
{
start_moment_ = 0;
+ rhythmic_importance_ = 0;
beam_count_drul_[LEFT] = 0;
beam_count_drul_[RIGHT] = 0;
invisible_ = false;
Beam_rhythmic_element::Beam_rhythmic_element (Moment m, int i, bool inv)
{
start_moment_ = m;
+ rhythmic_importance_ = 0;
beam_count_drul_[LEFT] = i;
beam_count_drul_[RIGHT] = i;
invisible_ = inv;
}
-
void
Beam_rhythmic_element::de_grace ()
{
if (start_moment_.grace_part_)
{
- start_moment_.main_part_ = start_moment_.grace_part_;
+ start_moment_.main_part_ = start_moment_.grace_part_;
start_moment_.grace_part_ = 0;
}
}
int
-count_factor_twos (int x)
-{
- int c = 0;
- while (x && x % 2 == 0)
- {
- x /= 2;
- c ++;
- }
-
- return c;
-}
-
-bool
-Beaming_pattern::is_next_to_invisible_stem (vsize i) const
+Beam_rhythmic_element::count (Direction d) const
{
- return infos_[i].invisible_
- || (i > 0 && infos_[i-1].invisible_);
+ return beam_count_drul_[d];
}
/*
- Finds the best point at which to subdivide a beam. In order of priority
- (highest to lowest) this is
- - before or after an invisible beam
- - at the start of a beat group
- - at the start of a beat
- - whose position in its beat has the smallest denominator (that is,
- a stem that starts halfway through a beat will be preferred over stems
- that start 1/3 or 2/3s of the way through the beat).
- - any other beam
- - at the start of a beat group
- - at the start of a beat
- - whose position in its beat has the smallest denominator
-
- If the split point occurs at the start of a beat group or at the start of a
- beat, at_boundary will be set to true. Otherwise, it will be set to false.
+ Finds the appropriate direction for the flags at the given index that
+ hang below the neighbouring flags. If
+ the stem has no more flags than either of its neighbours, this returns
+ CENTER.
*/
-int
-Beaming_pattern::best_splitpoint_index (bool *at_boundary) const
+Direction
+Beaming_pattern::flag_direction (Beaming_options const &options, vsize i) const
{
- bool require_invisible = false;
- for (vsize i = 0; i < infos_.size (); i++)
- require_invisible |= infos_[i].invisible_;
-
- *at_boundary = true;
- for (vsize i = 1; i < infos_.size (); i++)
- {
- if (infos_[i].group_start_ == infos_[i].start_moment_
- && (!require_invisible || is_next_to_invisible_stem (i)))
- return i;
- }
-
- for (vsize i = 1; i < infos_.size (); i++)
- {
- if (infos_[i].beat_start_ == infos_[i].start_moment_
- && (!require_invisible || is_next_to_invisible_stem (i)))
- return i;
- }
-
- *at_boundary = false;
-
- int min_den = INT_MAX;
- int min_index = -1;
-
- for (vsize i = 1; i < infos_.size (); i++)
+ // The extremal stems shouldn't be messed with, so it's appropriate to
+ // return CENTER here also.
+ if (i == 0 || i == infos_.size () - 1)
+ return CENTER;
+
+ int count = infos_[i].count (LEFT); // Both directions should still be the same
+ int left_count = infos_[i-1].count (RIGHT);
+ int right_count = infos_[i+1].count (LEFT);
+
+ // If we are told to subdivide beams and we are next to a beat, point the
+ // beamlet away from the beat.
+ if (options.subdivide_beams_)
{
- Moment dt = infos_[i].start_moment_ - infos_[i].beat_start_;
-
- /*
- This is a kludge, for the most common case of 16th, 32nds
- etc. What should really happen is that \times x/y should
- locally introduce a voice-specific beat duration. (or
- perhaps: a list of beat durations for nested tuplets.)
-
- */
-
- dt /= infos_[i].beat_length_;
-
- if (dt.den () < min_den
- && (!require_invisible || is_next_to_invisible_stem (i)))
- {
- min_den = dt.den ();
- min_index = i;
- }
+ if (infos_[i].rhythmic_importance_ < 0)
+ return RIGHT;
+ else if (infos_[i+1].rhythmic_importance_ < 0)
+ return LEFT;
}
- return min_index;
-}
-
-int
-Beaming_pattern::beam_extend_count (Direction d) const
-{
- if (infos_.size () == 1)
- return infos_[0].beam_count_drul_[d];
+ if (count <= left_count && count <= right_count)
+ return CENTER;
- Beam_rhythmic_element thisbeam = boundary (infos_, d, 0);
- Beam_rhythmic_element next = boundary (infos_, d, 1);
+ // Try to avoid sticking-out flags as much as possible by pointing my flags
+ // at the neighbour with the most flags.
+ else if (right_count > left_count)
+ return RIGHT;
+ else if (left_count > right_count)
+ return LEFT;
- return min (thisbeam.beam_count_drul_[-d], next.beam_count_drul_[d]);
+ // If all else fails, point the beamlet away from the important moment.
+ return (infos_[i].rhythmic_importance_ <= infos_[i+1].rhythmic_importance_) ? RIGHT : LEFT;
}
void
if (infos_[0].start_moment_ < Moment (0))
for (vsize i = 0; i < infos_.size (); i++)
infos_[i].start_moment_ += options.measure_length_;
-
- Moment measure_pos (0);
-
- vector<Moment> group_starts;
- vector<Moment> beat_starts;
- // Find the starting moments of the beats and the groups.
- SCM grouping = options.grouping_;
- while (measure_pos <= infos_.back ().start_moment_)
+ find_rhythmic_importance (options);
+
+ for (vsize i = 1; i < infos_.size () - 1; i++)
{
- int count = 2;
- if (scm_is_pair (grouping))
+ Direction non_flag_dir = other_dir (flag_direction (options, i));
+ if (non_flag_dir)
{
- count = scm_to_int (scm_car (grouping));
- grouping = scm_cdr (grouping);
- }
+ int importance = (non_flag_dir == LEFT)
+ ? infos_[i].rhythmic_importance_ : infos_[i+1].rhythmic_importance_;
+ int count = (importance < 0 && options.subdivide_beams_)
+ ? 1 : min (infos_[i].count (non_flag_dir),
+ infos_[i+non_flag_dir].count (-non_flag_dir));
- group_starts.push_back (measure_pos);
- for (int i = 0; i < count; i++)
- {
- beat_starts.push_back (measure_pos + options.beat_length_ * i);
+ infos_[i].beam_count_drul_[non_flag_dir] = count;
}
- measure_pos += options.beat_length_ * count;
}
-
- // Set the group_start_ and beam_start_ properties of each stem.
- vsize j = 0;
- vsize k = 0;
- for (vsize i = 0; i < infos_.size (); i++)
- {
- while (j + 1 < group_starts.size ()
- && group_starts[j+1] <= infos_[i].start_moment_)
- j++;
-
- if (j < group_starts.size ())
- infos_[i].group_start_ = group_starts[j];
-
- infos_[i].beat_length_ = options.beat_length_;
- while (k + 1 < beat_starts.size ()
- && beat_starts[k+1] <= infos_[i].start_moment_)
- k++;
-
- if (k < beat_starts.size ())
- infos_[i].beat_start_ = beat_starts[k];
- }
-
- beamify (options.subdivide_beams_);
}
-
-/*
- Determines beaming patterns by splitting the list of stems recursively.
-
- Given a list of stems, we split it at the most 'natural' place (eg. at
- the beginning of a beat) as determined by best_splitpoint_index. We
- then beamify both subsets of beams. Finally, we determine the number of
- beams between the subsets.
-
- Note: if one of the subsets has only one element, we will not modify its
- beams. This ensure that, for every stem, we will modify its beam count on at
- most one side.
-*/
void
-Beaming_pattern::beamify (bool subdivide_beams)
+Beaming_pattern::find_rhythmic_importance (Beaming_options const &options)
{
- if (infos_.size () <= 1)
- return;
-
- Drul_array<Beaming_pattern> splits;
-
- bool at_boundary = false;
- int m = best_splitpoint_index (&at_boundary);
-
- splits[LEFT].infos_ = vector<Beam_rhythmic_element> (infos_.begin (),
- infos_.begin () + m);
- splits[RIGHT].infos_ = vector<Beam_rhythmic_element> (infos_.begin () + m,
- infos_.end ());
-
- Direction d = LEFT;
+ Moment measure_pos (0);
+ SCM grouping = options.grouping_;
+ vsize i = 0;
- do
+ // Mark the importance of stems that start at a beat or a beat group.
+ while (i < infos_.size ())
{
- splits[d].beamify (subdivide_beams);
- }
- while (flip (&d) != LEFT);
+ // If a beat grouping is not specified, default to 2 beats per group.
+ int count = 2;
+ if (scm_is_pair (grouping))
+ {
+ count = scm_to_int (scm_car (grouping));
+ grouping = scm_cdr (grouping);
+ }
- int middle_beams = (at_boundary && subdivide_beams)
- ? 1
- : min (splits[RIGHT].beam_extend_count (LEFT),
- splits[LEFT].beam_extend_count (RIGHT));
+ // Mark the start of this beat group
+ if (infos_[i].start_moment_ == measure_pos)
+ infos_[i].rhythmic_importance_ = -2;
- do
- {
- if (splits[d].infos_.size () != 1)
- boundary (splits[d].infos_, -d, 0).beam_count_drul_[-d] = middle_beams;
+ // Mark the start of each unit up to the end of this beat group.
+ for (int unit = 1; unit <= count; unit++)
+ {
+ Moment next_measure_pos = measure_pos + options.base_moment_;
+
+ while (i < infos_.size () && infos_[i].start_moment_ < next_measure_pos)
+ {
+ Moment dt = infos_[i].start_moment_ - measure_pos;
+
+ // The rhythmic importance of a stem between beats depends on its fraction
+ // of a beat: those stems with a lower denominator are deemed more
+ // important.
+ // FIXME: This is not the right way to do things for tuplets. For example,
+ // in an 8th-note triplet with a quarter-note beat, 1/3 of a beat should be
+ // more important than 1/2.
+ if (infos_[i].rhythmic_importance_ >= 0)
+ infos_[i].rhythmic_importance_ = (int) (dt / options.base_moment_).den ();
+
+ i++;
+ }
+
+ measure_pos = next_measure_pos;
+ if (i < infos_.size () && infos_[i].start_moment_ == measure_pos)
+ infos_[i].rhythmic_importance_ = -1;
+ }
}
- while (flip (&d) != LEFT);
-
- infos_ = splits[LEFT].infos_;
- infos_.insert (infos_.end (),
- splits[RIGHT].infos_.begin (),
- splits[RIGHT].infos_.end ());
}
for (vsize i = 1; i < infos_.size (); i++)
if (infos_[i].invisible_)
{
- int b = infos_[i-1].beam_count_drul_[LEFT];
+ int b = min (infos_[i].count (LEFT), infos_[i-1].count (LEFT));
infos_[i].beam_count_drul_[LEFT] = b;
infos_[i].beam_count_drul_[RIGHT] = b;
}
for (vsize i = infos_.size (); i--;)
if (infos_[i].invisible_)
{
- int b = min (infos_[i].beam_count_drul_[LEFT], infos_[i+1].beam_count_drul_[LEFT]);
+ int b = min (infos_[i].count (LEFT), infos_[i+1].count (LEFT));
infos_[i].beam_count_drul_[LEFT] = b;
infos_[i].beam_count_drul_[RIGHT] = b;
}
return infos_.at (i).beam_count_drul_[d];
}
+Moment
+Beaming_pattern::start_moment (int i) const
+{
+ return infos_.at (i).start_moment_;
+}
+
+Moment
+Beaming_pattern::end_moment (int i) const
+{
+ Duration *dur = new Duration (2 + max (beamlet_count (i, LEFT),
+ beamlet_count (i, RIGHT)),
+ 0);
+
+ return infos_.at (i).start_moment_ + dur->get_length();
+}
+
+bool
+Beaming_pattern::invisibility (int i) const
+{
+ return infos_.at (i).invisible_;
+}
+
+/*
+ Split a beamin pattern at index i and return a new
+ Beaming_pattern containing the removed elements
+*/
+Beaming_pattern *
+Beaming_pattern::split_pattern (int i)
+{
+ Beaming_pattern* new_pattern=0;
+ int count;
+
+ new_pattern = new Beaming_pattern ();
+ for (vsize j=i+1; j<infos_.size (); j++)
+ {
+ count = max(beamlet_count (j, LEFT), beamlet_count(j, RIGHT));
+ new_pattern->add_stem (start_moment (j),
+ count,
+ invisibility (j));
+ }
+ for (vsize j=i+1; j<infos_.size (); )
+ infos_.pop_back ();
+ return (new_pattern);
+}
+
void
Beaming_options::from_context (Context *context)
{
- grouping_ = context->get_property ("beatGrouping");
+ grouping_ = context->get_property ("beatStructure");
subdivide_beams_ = to_boolean (context->get_property ("subdivideBeams"));
- beat_length_ = robust_scm2moment (context->get_property ("beatLength"), Moment (1, 4));
- measure_length_ = robust_scm2moment (context->get_property ("measureLength"), Moment (1, 4));
+ base_moment_ = robust_scm2moment (context->get_property ("baseMoment"),
+ Moment (1, 4));
+ measure_length_ = robust_scm2moment (context->get_property ("measureLength"),
+ Moment (4, 4));
}
Beaming_options::Beaming_options ()