void start_translation_timestep ();
void process_music ();
void set_melisma (bool);
- DECLARE_TRANSLATOR_LISTENER (beam);
+ void listen_beam (Stream_event *);
private:
Stream_event *start_ev_;
Stream_event *now_stop_ev_;
bool beam_;
};
-Beam_performer::Beam_performer ()
+Beam_performer::Beam_performer (Context *c)
+ : Performer (c)
{
beam_ = false;
start_ev_ = 0;