#include "warn.hh"
#include "unpure-pure-container.hh"
-using std::multimap;
-using std::pair;
-using std::string;
-using std::vector;
-
static bool
pure_staff_priority_less (Grob *const &g1, Grob *const &g2);
{
SCM axes = me->get_property ("axes");
- return (SCM_BOOL_F != scm_memq (scm_from_int (a), axes));
+ return scm_is_true (scm_memq (scm_from_int (a), axes));
}
Interval
d = (d == CENTER) ? UP : d;
Interval_t<int> rank_span = g->spanned_rank_interval ();
- vsize first_break = lower_bound (ranks, (vsize)rank_span[LEFT], std::less<vsize> ());
+ vsize first_break = lower_bound (ranks, (vsize)rank_span[LEFT], less<vsize> ());
if (first_break > 0 && ranks[first_break] >= (vsize)rank_span[LEFT])
first_break--;
Axis_group_interface::relative_pure_height (Grob *me, int start, int end)
{
/* It saves a _lot_ of time if we assume a VerticalAxisGroup is additive
- (ie. height (i, k) = std::max (height (i, j) height (j, k)) for all i <= j <= k).
+ (ie. height (i, k) = max (height (i, j) height (j, k)) for all i <= j <= k).
Unfortunately, it isn't always true, particularly if there is a
VerticalAlignment somewhere in the descendants.
for (vsize j = 0; j < other_v_skylines.size (); j++)
{
Skyline_pair const &v_other = other_v_skylines[j];
- Real pad = std::max (padding, other_padding[j]);
- Real horizon_pad = std::max (horizon_padding, other_horizon_padding[j]);
+ Real pad = max (padding, other_padding[j]);
+ Real horizon_pad = max (horizon_padding, other_horizon_padding[j]);
// We need to push elt up by at least this much to be above v_other.
Real up = (*v_skyline)[DOWN].distance (v_other[UP], horizon_pad) + pad;
(*all_paddings)[dir].push_back (padding);
(*all_horizon_paddings)[dir].push_back (horizon_padding);
}
- std::swap (elements, skipped_elements);
+ swap (elements, skipped_elements);
skipped_elements.clear ();
}
}
vector<Grob *> current_elts;
current_elts.push_back (elements[i]);
while (i + 1 < elements.size ()
- && scm_is_eq (elements[i + 1]->get_property ("outside-staff-priority"), priority))
+ && ly_is_equal (elements[i + 1]->get_property ("outside-staff-priority"), priority))
{
if (!to_boolean (elements[i + 1]->get_property ("cross-staff")))
current_elts.push_back (elements[i + 1]);
"bound-alignment-interfaces "
"default-staff-staff-spacing "
"elements "
- "max-stretch "
"no-alignment "
"nonstaff-nonstaff-spacing "
"nonstaff-relatedstaff-spacing "