/*
- accidental-placement.cc -- implement Accidental_placement
+ This file is part of LilyPond, the GNU music typesetter.
- source file of the GNU LilyPond music typesetter
+ Copyright (C) 2002--2011 Han-Wen Nienhuys <hanwen@xs4all.nl>
- (c) 2002--2009 Han-Wen Nienhuys <hanwen@xs4all.nl>
-*/
+ LilyPond is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ LilyPond is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+ You should have received a copy of the GNU General Public License
+ along with LilyPond. If not, see <http://www.gnu.org/licenses/>.
+*/
#include "accidental-placement.hh"
-#include "item.hh"
-#include "rhythmic-head.hh"
#include "accidental-interface.hh"
+#include "item.hh"
#include "music.hh"
#include "note-collision.hh"
#include "note-column.hh"
#include "pointer-group-interface.hh"
+#include "rhythmic-head.hh"
#include "skyline.hh"
#include "stream-event.hh"
#include "warn.hh"
-static Pitch*
+static Pitch *
accidental_pitch (Grob *acc)
{
SCM cause = acc->get_parent (Y_AXIS)->get_property ("cause");
*/
void
Accidental_placement::split_accidentals (Grob *accs,
- vector<Grob*> *break_reminder,
- vector<Grob*> *real_acc)
+ vector<Grob *> *break_reminder,
+ vector<Grob *> *real_acc)
{
for (SCM acs = accs->get_object ("accidental-grobs"); scm_is_pair (acs);
acs = scm_cdr (acs))
}
}
-vector<Grob*>
-Accidental_placement::get_relevant_accidentals (vector<Grob*> const &elts, Grob *left)
+vector<Grob *>
+Accidental_placement::get_relevant_accidentals (vector<Grob *> const &elts, Grob *left)
{
- vector<Grob*> br;
- vector<Grob*> ra;
- vector<Grob*> ret;
+ vector<Grob *> br;
+ vector<Grob *> ra;
+ vector<Grob *> ret;
bool right = dynamic_cast<Item *> (left)->break_status_dir () == RIGHT;
for (vsize i = 0; i < elts.size (); i++)
{
split_accidentals (elts[i], &br, &ra);
-
+
ret.insert (ret.end (), ra.begin (), ra.end ());
if (right)
Skyline right_skyline_;
Interval vertical_extent_;
vector<Box> extents_;
- vector<Grob*> grobs_;
+ vector<Grob *> grobs_;
};
Real ape_priority (Accidental_placement_entry const *a)
/*
TODO: should favor
- b
- b
+ * b
+ * b
placement
*/
void
-stagger_apes (vector<Accidental_placement_entry*> *apes)
+stagger_apes (vector<Accidental_placement_entry *> *apes)
{
- vector<Accidental_placement_entry*> asc = *apes;
+ vector<Accidental_placement_entry *> asc = *apes;
vector_sort (asc, &ape_less);
reverse (*apes);
}
-static vector<Accidental_placement_entry*>
+static vector<Accidental_placement_entry *>
build_apes (SCM accs)
{
- vector<Accidental_placement_entry*> apes;
+ vector<Accidental_placement_entry *> apes;
for (SCM s = accs; scm_is_pair (s); s = scm_cdr (s))
{
Accidental_placement_entry *ape = new Accidental_placement_entry;
static void
set_ape_skylines (Accidental_placement_entry *ape,
- Grob **common)
+ Grob **common, Real padding)
{
- vector<Grob*> accs (ape->grobs_);
+ vector<Grob *> accs (ape->grobs_);
vector_sort (accs, &acc_less);
/* We know that each accidental has the same note name and we assume that
if (i == accs.size () - 1 || p->get_octave () != last_octave)
{
last_offset = 0;
- offset = a->extent (a, X_AXIS)[LEFT] - 0.2;
+ offset = a->extent (a, X_AXIS)[LEFT] - padding;
}
else if (p->get_alteration () == last_alteration)
a->translate_axis (last_offset, X_AXIS);
Real this_offset = offset - a->extent (a, X_AXIS)[RIGHT];
a->translate_axis (this_offset, X_AXIS);
- /* FIXME: read the padding from the AccidentalPlacement grob */
last_offset = this_offset;
- offset -= a->extent (a, X_AXIS).length () + 0.2;
+ offset -= a->extent (a, X_AXIS).length () + padding;
}
vector<Box> boxes = Accidental_interface::accurate_boxes (a, common);
ape->right_skyline_ = Skyline (ape->extents_, 0, Y_AXIS, RIGHT);
}
-static vector<Grob*>
-extract_heads_and_stems (vector<Accidental_placement_entry*> const &apes)
+static vector<Grob *>
+extract_heads_and_stems (vector<Accidental_placement_entry *> const &apes)
{
- vector<Grob*> note_cols;
- vector<Grob*> ret;
+ vector<Grob *> note_cols;
+ vector<Grob *> ret;
for (vsize i = apes.size (); i--;)
{
if (Grob *s = Rhythmic_head::get_stem (ret[i]))
ret.push_back (s);
-
- vector_sort (ret, less<Grob*> ());
+ vector_sort (ret, less<Grob *> ());
uniq (ret);
return ret;
}
-static Grob*
-common_refpoint_of_accidentals (vector<Accidental_placement_entry*> const &apes, Axis a)
+static Grob *
+common_refpoint_of_accidentals (vector<Accidental_placement_entry *> const &apes, Axis a)
{
Grob *ret = 0;
}
static Skyline
-build_heads_skyline (vector<Grob*> const &heads_and_stems,
+build_heads_skyline (vector<Grob *> const &heads_and_stems,
Grob **common)
{
vector<Box> head_extents;
*/
static Interval
position_apes (Grob *me,
- vector<Accidental_placement_entry*> const &apes,
+ vector<Accidental_placement_entry *> const &apes,
Skyline const &heads_skyline)
{
Real padding = robust_scm2double (me->get_property ("padding"), 0.2);
Skyline left_skyline = heads_skyline;
left_skyline.raise (-robust_scm2double (me->get_property ("right-padding"), 0));
-
+
/*
Add accs entries right-to-left.
*/
return width;
}
-
/*
This routine computes placements of accidentals. During
add_accidental (), accidentals are already grouped by note, so that
TODO: more advanced placement. Typically, the accs should be placed
to form a C shape, like this
-
- ##
- b b
- # #
- b
- b b
+ * ##
+ * b b
+ * # #
+ * b
+ * b b
The naturals should be left of the C as well; they should
be separate accs.
return SCM_BOOL_T;
me->set_property ("positioning-done", SCM_BOOL_T);
-
+
SCM accs = me->get_object ("accidental-grobs");
if (!scm_is_pair (accs))
return SCM_BOOL_T;
- vector<Accidental_placement_entry*> apes = build_apes (accs);
+ vector<Accidental_placement_entry *> apes = build_apes (accs);
Grob *common[] = {me, 0};
- vector<Grob*> heads_and_stems = extract_heads_and_stems (apes);
+ vector<Grob *> heads_and_stems = extract_heads_and_stems (apes);
common[Y_AXIS] = common_refpoint_of_accidentals (apes, Y_AXIS);
common[Y_AXIS] = common_refpoint_of_array (heads_and_stems, common[Y_AXIS], Y_AXIS);
common[X_AXIS] = common_refpoint_of_array (heads_and_stems, me, X_AXIS);
+ Real padding = robust_scm2double (me->get_property ("padding"), 0.2);
for (vsize i = apes.size (); i--;)
- set_ape_skylines (apes[i], common);
+ set_ape_skylines (apes[i], common, padding);
Skyline heads_skyline = build_heads_skyline (heads_and_stems, common);
stagger_apes (&apes);
/* properties */
"accidental-grobs "
"direction "
- "left-padding "
"padding "
"positioning-done "
"right-padding "
"script-priority "
- )
+ );