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Change keymaps of M0110
[tmk_firmware.git] / converter / m0110_usb / keymap_for_editor.c
1 /*
2 Copyright 2014 Jun Wako <wakojun@gmail.com>
3
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program.  If not, see <http://www.gnu.org/licenses/>.
16 */
17 #include <stdint.h>
18 #include "keycode.h"
19 #include "keymap_common.h"
20
21
22 #ifdef KEYMAP_SECTION_ENABLE
23 const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
24 #else
25 const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
26 #endif
27     /* Default:
28      * ,---------------------------------------------------------. ,---------------.
29      * |  `|  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backs| |Clr|  =|  /|  *|
30      * |---------------------------------------------------------| |---------------|
31      * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|   | |  7|  8|  9|  -|
32      * |-----------------------------------------------------'   | |---------------|
33      * |Caps  |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Enter | |  4|  5|  6|  +|
34      * |---------------------------------------------------------| |---------------|
35      * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  ,|  /|Shft|Up | |  1|  2|  3|   |
36      * |---------------------------------------------------------| |-----------|Ent|
37      * |Ctl  |Gui    |         Space         |Alt|  \|Lft|Rgt|Dn | |      0|  .|   |
38      * `---------------------------------------------------------' `---------------'
39      */
40     [0] = KEYMAP(
41     GRV, 1,   2,   3,   4,   5,   6,   7,   8,   9,   0,   MINS,EQL, BSPC,    CLR, EQL, PSLS,PAST,
42     TAB, Q,   W,   E,   R,   T,   Y,   U,   I,   O,   P,   LBRC,RBRC,         P7,  P8,  P9,  PMNS,
43     LCAP,A,   S,   D,   F,   G,   H,   J,   K,   L,   SCLN,QUOT,     FN15,    P4,  P5,  P6,  PPLS,
44     LSFT,Z,   X,   C,   V,   B,   N,   M,   COMM,DOT, SLSH,          UP,      P1,  P2,  P3,  PENT,
45     LCTL,LGUI,               FN16,               LALT,FN31,LEFT,RGHT,DOWN,    P0,       PDOT
46     ),
47     /* Cursor Layer(WASD, IJKL)
48      * ,---------------------------------------------------------. ,---------------.
49      * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk|  =|  /|  *|
50      * |---------------------------------------------------------| |---------------|
51      * |Caps |Hom| Up|PgU|   |   |   |   |Psc|Slk|Pau|Up |Ins|   | |  7|  8|  9|  -|
52      * |-----------------------------------------------------'   | |---------------|
53      * |Caps  |Lef|Dow|Rig|   |   |   |   |Hom|PgU|Lef|Rig|Enter | |  4|  5|  6|  +|
54      * |---------------------------------------------------------| |---------------|
55      * |Shift   |End|   |PgD|   |   |   |   |End|PgD|Dow|Shif|PgU| |  1|  2|  3|   |
56      * |---------------------------------------------------------| |-----------|Ent|
57      * |Ctl  |Gui    |         Space        |Alt |  \|Hom|End|PgD| |      0|  .|   |
58      * `---------------------------------------------------------' `---------------'
59      */
60     [3] = KEYMAP(
61     ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,     NLCK,EQL, PSLS,PAST,
62     CAPS,HOME,UP,  PGUP,NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS,UP,  INS,          P7,  P8,  P9,  PMNS,
63     LCAP,LEFT,DOWN,RGHT,NO,  NO,  NO,  NO,  HOME,PGUP,LEFT,RGHT,     FN15,    P4,  P5,  P6,  PPLS,
64     LSFT,END, NO,  PGDN,NO,  NO,  NO,  NO,  END, PGDN,DOWN,          PGUP,    P1,  P2,  P3,  PENT,
65     LCTL,LGUI,               FN16,               LALT,FN31,HOME,END, PGDN,    P0,       PDOT
66     ),
67     [4] = KEYMAP(
68     ESC, F1,  F2,  F3,  F4,  F5,  F6,  F7,  F8,  F9,  F10, F11, F12, DEL,     NLCK,EQL, PSLS,PAST,
69     CAPS,HOME,UP,  PGUP,NO,  NO,  NO,  NO,  PSCR,SLCK,PAUS,UP,  INS,          P7,  P8,  P9,  PMNS,
70     LCAP,LEFT,DOWN,RGHT,NO,  NO,  NO,  NO,  HOME,PGUP,LEFT,RGHT,     FN15,    P4,  P5,  P6,  PPLS,
71     LSFT,END, NO,  PGDN,NO,  NO,  NO,  NO,  END, PGDN,DOWN,          PGUP,    P1,  P2,  P3,  PENT,
72     LCTL,LGUI,               FN16,               LALT,FN31,HOME,END, PGDN,    P0,       PDOT
73     ),
74     [7] = {},
75 };
76
77
78 /*
79  * Fn action definition
80  */
81 #ifdef KEYMAP_SECTION_ENABLE
82 const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
83 #else
84 const uint16_t fn_actions[] PROGMEM = {
85 #endif
86     [0]  = ACTION_LAYER_MOMENTARY(1),
87     [1]  = ACTION_LAYER_MOMENTARY(2),
88     [2]  = ACTION_LAYER_MOMENTARY(3),
89     [3]  = ACTION_LAYER_MOMENTARY(4),
90     [4]  = ACTION_LAYER_MOMENTARY(5),
91     [5]  = ACTION_LAYER_MOMENTARY(6),
92     [6]  = ACTION_LAYER_MOMENTARY(7),
93     [7]  = ACTION_LAYER_TOGGLE(1),
94     [8]  = ACTION_LAYER_TOGGLE(2),
95     [9]  = ACTION_LAYER_TOGGLE(3),
96     [10] = ACTION_LAYER_TAP_TOGGLE(1),
97     [11] = ACTION_LAYER_TAP_TOGGLE(2),
98     [12] = ACTION_LAYER_TAP_TOGGLE(3),
99     [13] = ACTION_LAYER_TAP_KEY(1, KC_F),
100     [14] = ACTION_LAYER_TAP_KEY(2, KC_J),
101     [15] = ACTION_LAYER_TAP_KEY(3, KC_ENTER),
102     [16] = ACTION_LAYER_TAP_KEY(4, KC_SPACE),
103     [17] = ACTION_LAYER_TAP_KEY(5, KC_SCOLON),
104     [18] = ACTION_LAYER_TAP_KEY(6, KC_QUOTE),
105     [19] = ACTION_LAYER_TAP_KEY(7, KC_SLASH),
106     [20] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_SPACE),
107     [21] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_SPACE),
108     [22] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_QUOTE),
109     [23] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENTER),
110     [24] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_ESC),
111     [25] = ACTION_MODS_TAP_KEY(MOD_LCTL, KC_BSPACE),
112     [26] = ACTION_MODS_ONESHOT(MOD_LCTL),
113     [27] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_ESC),
114     [28] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPACE),
115     [29] = ACTION_MODS_ONESHOT(MOD_LSFT),
116     [30] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRAVE),
117     [31] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_BSLASH),
118 };