#undef TAPPING_TERM
#define TAPPING_TERM 175
+#define SPACE_CADET_MODIFIER_CARRYOVER
#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_LBRC
#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_RBRC
#define LCPO_KEYS KC_LCTL, KC_TRNS, KC_MINS
#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
#define DISABLE_RGB_MATRIX_SPLASH
#define DISABLE_RGB_MATRIX_SOLID_SPLASH
-
-// Don't like or feel to identical to other effects
-#if defined(__AVR__)
-#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
-#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-#define DISABLE_RGB_MATRIX_DIGITAL_RAIN
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-#endif
extern void eeconfig_update_rgb_matrix_default(void);
#endif
+#ifdef TRILAYER_ENABLED
+uint32_t layer_state_set_user(uint32_t state) {
+ return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+}
+#endif
+
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
static uint16_t reset_timer;
switch (keycode) {
- case QWERTY:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_QWERTY);
- }
- return false;
- case GAME:
-#ifndef GAMELAYER_DISABLE
- if (record->event.pressed) {
- set_single_persistent_default_layer(_GAME);
- }
-#endif
- return false;
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
-#ifdef TRILAYER_ENABLED
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
-#endif
- } else {
- layer_off(_LOWER);
-#ifdef TRILAYER_ENABLED
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
-#endif
- }
- return false;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
-#ifdef TRILAYER_ENABLED
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
-#endif
- } else {
- layer_off(_RAISE);
-#ifdef TRILAYER_ENABLED
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
-#endif
- }
- return false;
case RGBRST:
#if defined(RGBLIGHT_ENABLE)
if (record->event.pressed) {
return false;
}
- return process_record_keymap(keycode, record) &&
-#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
- process_record_rgb(keycode, record) &&
-#endif // RGBLIGHT_ENABLE;
- true;
+ return process_record_keymap(keycode, record);
}
__attribute__ ((weak))
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
return true;
}
-
-
-__attribute__ ((weak))
-bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {
- return true;
-}
#define RIS_ESC LT(_RAISE, KC_ESC)
#define RIS_CAPS LT(_RAISE, KC_CAPS)
+#define QWERTY DF(_QWERTY)
+
+#ifndef GAMELAYER_DISABLE
+#define GAME DF(_GAME)
+#else
+#define GAME KC_TRANSPARENT
+#endif
+
+#define LOWER MO(_LOWER)
+#define RAISE MO(_RAISE)
+
#ifdef TAP_DANCE_ENABLE
#include "process_tap_dance.h"
};
enum custom_keycodes {
- QWERTY = SAFE_RANGE,
- GAME,
- LOWER,
- RAISE,
- RGBRST
+ RGBRST = SAFE_RANGE
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
-bool process_record_rgb(uint16_t keycode, keyrecord_t *record);