- case QWERTY:
- if (record->event.pressed) {
- set_single_persistent_default_layer(_QWERTY);
- }
- return false;
- case GAME:
-#ifndef GAMELAYER_DISABLE
- if (record->event.pressed) {
- set_single_persistent_default_layer(_GAME);
- }
-#endif
- return false;
- case LOWER:
- if (record->event.pressed) {
- layer_on(_LOWER);
-#ifdef TRILAYER_ENABLED
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
-#endif
- } else {
- layer_off(_LOWER);
-#ifdef TRILAYER_ENABLED
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
-#endif
- }
- return false;
- case RAISE:
- if (record->event.pressed) {
- layer_on(_RAISE);
-#ifdef TRILAYER_ENABLED
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
-#endif
- } else {
- layer_off(_RAISE);
-#ifdef TRILAYER_ENABLED
- update_tri_layer(_LOWER, _RAISE, _ADJUST);
-#endif
- }
- return false;