1 #include "process_records.h"
3 #ifdef TAP_DANCE_ENABLE
4 //Tap Dance Definitions
5 qk_tap_dance_action_t tap_dance_actions[] = {
6 [COMM_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_QUOT),
7 [BACKSPACE] = ACTION_TAP_DANCE_DOUBLE (KC_BSPACE, LCTL(KC_BSPACE)),
8 [TAP_TAB] = ACTION_TAP_DANCE_DOUBLE (KC_TAB, LSFT(KC_TAB)),
9 [CTRL_MINUS] = ACTION_TAP_DANCE_DOUBLE (KC_LCTL, KC_MINS),
10 [CTRL_PLUS] = ACTION_TAP_DANCE_DOUBLE (KC_RCTL, KC_EQL)
14 #if defined(RGB_MATRIX_ENABLE)
15 extern void eeconfig_update_rgb_matrix_default(void);
18 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
21 if (record->event.pressed) {
22 set_single_persistent_default_layer(_QWERTY);
27 #ifndef GAMELAYER_DISABLE
28 if (record->event.pressed) {
29 set_single_persistent_default_layer(_GAME);
35 if (record->event.pressed) {
37 #ifdef TRILAYER_ENABLED
38 update_tri_layer(_LOWER, _RAISE, _ADJUST);
42 #ifdef TRILAYER_ENABLED
43 update_tri_layer(_LOWER, _RAISE, _ADJUST);
49 if (record->event.pressed) {
51 #ifdef TRILAYER_ENABLED
52 update_tri_layer(_LOWER, _RAISE, _ADJUST);
56 #ifdef TRILAYER_ENABLED
57 update_tri_layer(_LOWER, _RAISE, _ADJUST);
63 #if defined(RGBLIGHT_ENABLE)
64 if (record->event.pressed) {
65 eeconfig_update_rgblight_default();
68 #elif defined(RGB_MATRIX_ENABLE)
69 if (record->event.pressed) {
70 eeconfig_update_rgb_matrix_default();
77 return process_record_keymap(keycode, record) &&
78 #if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
79 process_record_rgb(keycode, record) &&
80 #endif // RGBLIGHT_ENABLE;
84 __attribute__ ((weak))
85 bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
90 __attribute__ ((weak))
91 bool process_record_rgb(uint16_t keycode, keyrecord_t *record) {