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[Keymap] Add missing tap dance action and fix RGB hues in personal keymaps (#6312)
[qmk_firmware.git] / users / konstantin / tap_dance.c
1 #include "tap_dance.h"
2 #include "konstantin.h"
3
4 #define ACTION_TAP_DANCE_DOUBLE_MOD(mod1, mod2) {                       \
5         .fn        = { td_double_mod_each, NULL, td_double_mod_reset }, \
6         .user_data = &(qk_tap_dance_pair_t){ mod1, mod2 },              \
7     }
8
9 void td_double_mod_each(qk_tap_dance_state_t *state, void *user_data) {
10     qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
11
12     // Single tap → mod1, double tap → mod2, triple tap etc. → mod1+mod2
13     if (state->count == 1 || state->count == 3) {
14         register_code(data->kc1);
15     } else if (state->count == 2) {
16         unregister_code(data->kc1);
17         register_code(data->kc2);
18     }
19     // Prevent tap dance from sending the mods as weak mods
20     state->weak_mods &= ~(MOD_BIT(data->kc1) | MOD_BIT(data->kc2));
21 }
22
23 void td_double_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
24     qk_tap_dance_pair_t *data = (qk_tap_dance_pair_t *)user_data;
25
26     if (state->count == 1 || state->count >= 3) {
27         unregister_code(data->kc1);
28     }
29     if (state->count >= 2) {
30         unregister_code(data->kc2);
31     }
32 }
33
34 #define ACTION_TAP_DANCE_MOD_LAYER(mod, layer) {                      \
35         .fn        = { td_mod_layer_each, NULL, td_mod_layer_reset }, \
36         .user_data = &(qk_tap_dance_dual_role_t){ mod, layer },       \
37     }
38
39 void td_mod_layer_each(qk_tap_dance_state_t *state, void *user_data) {
40     qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
41
42     // Single tap → mod, double tap → layer, triple tap etc. → mod+layer
43     if (state->count == 1 || state->count == 3) {
44         register_code(data->kc);
45     } else if (state->count == 2) {
46         unregister_code(data->kc);
47         // Prevent tap dance from sending the mod as a weak mod
48         state->weak_mods &= ~MOD_BIT(data->kc);
49         layer_on(data->layer);
50     }
51 }
52
53 void td_mod_layer_reset(qk_tap_dance_state_t *state, void *user_data) {
54     qk_tap_dance_dual_role_t *data = (qk_tap_dance_dual_role_t *)user_data;
55
56     if (state->count == 1 || state->count >= 3) {
57         unregister_code(data->kc);
58     }
59     if (state->count >= 2) {
60         layer_off(data->layer);
61     }
62 }
63
64 #define ACTION_TAP_DANCE_LAYER_MOD(layer, mod) {                      \
65         .fn        = { td_layer_mod_each, NULL, td_layer_mod_reset }, \
66         .user_data = &(qk_tap_dance_layer_mod_t){ layer, mod, 0, 0 }, \
67     }
68
69 typedef struct {
70     uint8_t  layer;
71     uint16_t kc;
72     bool     layer_on;  // Layer state when tap dance started
73     bool     started;
74 } qk_tap_dance_layer_mod_t;
75
76 void td_layer_mod_each(qk_tap_dance_state_t *state, void *user_data) {
77     qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
78     if (!data->started) {
79         data->layer_on = IS_LAYER_ON(data->layer);
80         data->started = true;
81     }
82
83     // Single tap → layer, double tap → mod, triple tap etc. → layer+mod
84     if (state->count == 1 || state->count == 3) {
85         layer_on(data->layer);
86     } else if (state->count == 2) {
87         if (!data->layer_on) {
88             layer_off(data->layer);
89         }
90         register_code(data->kc);
91     }
92 }
93
94 void td_layer_mod_reset(qk_tap_dance_state_t *state, void *user_data) {
95     qk_tap_dance_layer_mod_t *data = (qk_tap_dance_layer_mod_t *)user_data;
96
97     if ((state->count == 1 || state->count >= 3) && !data->layer_on) {
98         layer_off(data->layer);
99     }
100     if (state->count >= 2) {
101         unregister_code(data->kc);
102     }
103
104     data->started = false;
105 }
106
107 qk_tap_dance_action_t tap_dance_actions[] = {
108     [TD_DST_A_R] = ACTION_TAP_DANCE_DOUBLE(DST_ADD, DST_REM),
109
110     [TD_RAL_LAL] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_LALT),
111     [TD_RAL_RGU] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RALT, KC_RGUI),
112     [TD_RCT_RSF] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RCTL, KC_RSFT),
113     [TD_RSF_RCT] = ACTION_TAP_DANCE_DOUBLE_MOD(KC_RSFT, KC_RCTL),
114
115     [TD_LSFT_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_LSFT, L_FN),
116     [TD_RCTL_FN] = ACTION_TAP_DANCE_MOD_LAYER(KC_RCTL, L_FN),
117     [TD_FN_RCTL] = ACTION_TAP_DANCE_LAYER_MOD(L_FN, KC_RCTL),
118 };