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[qmk_firmware.git] / tmk_core / common / action_layer.c
1 #include <stdint.h>
2 #include "keyboard.h"
3 #include "action.h"
4 #include "util.h"
5 #include "action_layer.h"
6
7 #ifdef DEBUG_ACTION
8 #include "debug.h"
9 #else
10 #include "nodebug.h"
11 #endif
12
13
14 /*
15  * Default Layer State
16  */
17 uint32_t default_layer_state = 0;
18
19 static void default_layer_state_set(uint32_t state)
20 {
21     debug("default_layer_state: ");
22     default_layer_debug(); debug(" to ");
23     default_layer_state = state;
24     default_layer_debug(); debug("\n");
25     clear_keyboard_but_mods(); // To avoid stuck keys
26 }
27
28 void default_layer_debug(void)
29 {
30     dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
31 }
32
33 void default_layer_set(uint32_t state)
34 {
35     default_layer_state_set(state);
36 }
37
38 #ifndef NO_ACTION_LAYER
39 void default_layer_or(uint32_t state)
40 {
41     default_layer_state_set(default_layer_state | state);
42 }
43 void default_layer_and(uint32_t state)
44 {
45     default_layer_state_set(default_layer_state & state);
46 }
47 void default_layer_xor(uint32_t state)
48 {
49     default_layer_state_set(default_layer_state ^ state);
50 }
51 #endif
52
53
54 #ifndef NO_ACTION_LAYER
55 /*
56  * Keymap Layer State
57  */
58 uint32_t layer_state = 0;
59
60 static void layer_state_set(uint32_t state)
61 {
62     dprint("layer_state: ");
63     layer_debug(); dprint(" to ");
64     layer_state = state;
65     layer_debug(); dprintln();
66     clear_keyboard_but_mods(); // To avoid stuck keys
67 }
68
69 void layer_clear(void)
70 {
71     layer_state_set(0);
72 }
73
74 void layer_move(uint8_t layer)
75 {
76     layer_state_set(1UL<<layer);
77 }
78
79 void layer_on(uint8_t layer)
80 {
81     layer_state_set(layer_state | (1UL<<layer));
82 }
83
84 void layer_off(uint8_t layer)
85 {
86     layer_state_set(layer_state & ~(1UL<<layer));
87 }
88
89 void layer_invert(uint8_t layer)
90 {
91     layer_state_set(layer_state ^ (1UL<<layer));
92 }
93
94 void layer_or(uint32_t state)
95 {
96     layer_state_set(layer_state | state);
97 }
98 void layer_and(uint32_t state)
99 {
100     layer_state_set(layer_state & state);
101 }
102 void layer_xor(uint32_t state)
103 {
104     layer_state_set(layer_state ^ state);
105 }
106
107 void layer_debug(void)
108 {
109     dprintf("%08lX(%u)", layer_state, biton32(layer_state));
110 }
111 #endif
112
113 #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
114 uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {0};
115
116 void update_source_layers_cache(keypos_t key, uint8_t layer)
117 {
118     const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
119     const uint8_t storage_row = key_number / 8;
120     const uint8_t storage_bit = key_number % 8;
121
122     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
123         source_layers_cache[storage_row][bit_number] ^=
124             (-((layer & (1U << bit_number)) != 0)
125              ^ source_layers_cache[storage_row][bit_number])
126             & (1U << storage_bit);
127     }
128 }
129
130 uint8_t read_source_layers_cache(keypos_t key)
131 {
132     const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
133     const uint8_t storage_row = key_number / 8;
134     const uint8_t storage_bit = key_number % 8;
135     uint8_t layer = 0;
136
137     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
138         layer |=
139             ((source_layers_cache[storage_row][bit_number]
140               & (1U << storage_bit)) != 0)
141             << bit_number;
142     }
143
144     return layer;
145 }
146 #endif
147
148 /*
149  * Make sure the action triggered when the key is released is the same
150  * one as the one triggered on press. It's important for the mod keys
151  * when the layer is switched after the down event but before the up
152  * event as they may get stuck otherwise.
153  */
154 action_t store_or_get_action(bool pressed, keypos_t key)
155 {
156 #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
157     if (disable_action_cache) {
158         return layer_switch_get_action(key);
159     }
160
161     uint8_t layer;
162
163     if (pressed) {
164         layer = layer_switch_get_layer(key);
165         update_source_layers_cache(key, layer);
166     }
167     else {
168         layer = read_source_layers_cache(key);
169     }
170     return action_for_key(layer, key);
171 #else
172     return layer_switch_get_action(key);
173 #endif
174 }
175
176
177 int8_t layer_switch_get_layer(keypos_t key)
178 {
179     action_t action;
180     action.code = ACTION_TRANSPARENT;
181
182 #ifndef NO_ACTION_LAYER
183     uint32_t layers = layer_state | default_layer_state;
184     /* check top layer first */
185     for (int8_t i = 31; i >= 0; i--) {
186         if (layers & (1UL<<i)) {
187             action = action_for_key(i, key);
188             if (action.code != ACTION_TRANSPARENT) {
189                 return i;
190             }
191         }
192     }
193     /* fall back to layer 0 */
194     return 0;
195 #else
196     return biton32(default_layer_state);
197 #endif
198 }
199
200 action_t layer_switch_get_action(keypos_t key)
201 {
202     return action_for_key(layer_switch_get_layer(key), key);
203 }