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[qmk_firmware.git] / tmk_core / common / action_layer.c
1 #include <stdint.h>
2 #include "keyboard.h"
3 #include "action.h"
4 #include "util.h"
5 #include "action_layer.h"
6
7 #ifdef DEBUG_ACTION
8 #include "debug.h"
9 #else
10 #include "nodebug.h"
11 #endif
12
13
14 /*
15  * Default Layer State
16  */
17 uint32_t default_layer_state = 0;
18
19 __attribute__((weak))
20 uint32_t default_layer_state_set_kb(uint32_t state) {
21     return state;
22 }
23
24 static void default_layer_state_set(uint32_t state)
25 {
26     state = default_layer_state_set_kb(state);
27     debug("default_layer_state: ");
28     default_layer_debug(); debug(" to ");
29     default_layer_state = state;
30     default_layer_debug(); debug("\n");
31     clear_keyboard_but_mods(); // To avoid stuck keys
32 }
33
34 void default_layer_debug(void)
35 {
36     dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
37 }
38
39 void default_layer_set(uint32_t state)
40 {
41     default_layer_state_set(state);
42 }
43
44 #ifndef NO_ACTION_LAYER
45 void default_layer_or(uint32_t state)
46 {
47     default_layer_state_set(default_layer_state | state);
48 }
49 void default_layer_and(uint32_t state)
50 {
51     default_layer_state_set(default_layer_state & state);
52 }
53 void default_layer_xor(uint32_t state)
54 {
55     default_layer_state_set(default_layer_state ^ state);
56 }
57 #endif
58
59
60 #ifndef NO_ACTION_LAYER
61 /*
62  * Keymap Layer State
63  */
64 uint32_t layer_state = 0;
65
66 __attribute__((weak))
67 uint32_t layer_state_set_kb(uint32_t state) {
68     return state;
69 }
70
71 static void layer_state_set(uint32_t state)
72 {
73     state = layer_state_set_kb(state);
74     dprint("layer_state: ");
75     layer_debug(); dprint(" to ");
76     layer_state = state;
77     layer_debug(); dprintln();
78     clear_keyboard_but_mods(); // To avoid stuck keys
79 }
80
81 void layer_clear(void)
82 {
83     layer_state_set(0);
84 }
85
86 void layer_move(uint8_t layer)
87 {
88     layer_state_set(1UL<<layer);
89 }
90
91 void layer_on(uint8_t layer)
92 {
93     layer_state_set(layer_state | (1UL<<layer));
94 }
95
96 void layer_off(uint8_t layer)
97 {
98     layer_state_set(layer_state & ~(1UL<<layer));
99 }
100
101 void layer_invert(uint8_t layer)
102 {
103     layer_state_set(layer_state ^ (1UL<<layer));
104 }
105
106 void layer_or(uint32_t state)
107 {
108     layer_state_set(layer_state | state);
109 }
110 void layer_and(uint32_t state)
111 {
112     layer_state_set(layer_state & state);
113 }
114 void layer_xor(uint32_t state)
115 {
116     layer_state_set(layer_state ^ state);
117 }
118
119 void layer_debug(void)
120 {
121     dprintf("%08lX(%u)", layer_state, biton32(layer_state));
122 }
123 #endif
124
125 #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
126 uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
127
128 void update_source_layers_cache(keypos_t key, uint8_t layer)
129 {
130     const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
131     const uint8_t storage_row = key_number / 8;
132     const uint8_t storage_bit = key_number % 8;
133
134     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
135         source_layers_cache[storage_row][bit_number] ^=
136             (-((layer & (1U << bit_number)) != 0)
137              ^ source_layers_cache[storage_row][bit_number])
138             & (1U << storage_bit);
139     }
140 }
141
142 uint8_t read_source_layers_cache(keypos_t key)
143 {
144     const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
145     const uint8_t storage_row = key_number / 8;
146     const uint8_t storage_bit = key_number % 8;
147     uint8_t layer = 0;
148
149     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
150         layer |=
151             ((source_layers_cache[storage_row][bit_number]
152               & (1U << storage_bit)) != 0)
153             << bit_number;
154     }
155
156     return layer;
157 }
158 #endif
159
160 /*
161  * Make sure the action triggered when the key is released is the same
162  * one as the one triggered on press. It's important for the mod keys
163  * when the layer is switched after the down event but before the up
164  * event as they may get stuck otherwise.
165  */
166 action_t store_or_get_action(bool pressed, keypos_t key)
167 {
168 #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
169     if (disable_action_cache) {
170         return layer_switch_get_action(key);
171     }
172
173     uint8_t layer;
174
175     if (pressed) {
176         layer = layer_switch_get_layer(key);
177         update_source_layers_cache(key, layer);
178     }
179     else {
180         layer = read_source_layers_cache(key);
181     }
182     return action_for_key(layer, key);
183 #else
184     return layer_switch_get_action(key);
185 #endif
186 }
187
188
189 int8_t layer_switch_get_layer(keypos_t key)
190 {
191     action_t action;
192     action.code = ACTION_TRANSPARENT;
193
194 #ifndef NO_ACTION_LAYER
195     uint32_t layers = layer_state | default_layer_state;
196     /* check top layer first */
197     for (int8_t i = 31; i >= 0; i--) {
198         if (layers & (1UL<<i)) {
199             action = action_for_key(i, key);
200             if (action.code != ACTION_TRANSPARENT) {
201                 return i;
202             }
203         }
204     }
205     /* fall back to layer 0 */
206     return 0;
207 #else
208     return biton32(default_layer_state);
209 #endif
210 }
211
212 action_t layer_switch_get_action(keypos_t key)
213 {
214     return action_for_key(layer_switch_get_layer(key), key);
215 }