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1 #include <stdint.h>
2 #include "keyboard.h"
3 #include "action.h"
4 #include "util.h"
5 #include "action_layer.h"
6
7 #ifdef DEBUG_ACTION
8 #include "debug.h"
9 #else
10 #include "nodebug.h"
11 #endif
12
13
14 /** \brief Default Layer State
15  */
16 uint32_t default_layer_state = 0;
17
18 /** \brief Default Layer State Set At Keyboard Level
19  *
20  * FIXME: Needs docs
21  */
22 __attribute__((weak))
23 uint32_t default_layer_state_set_kb(uint32_t state) {
24     return state;
25 }
26
27 /** \brief Default Layer State Set
28  *
29  * FIXME: Needs docs
30  */
31 static void default_layer_state_set(uint32_t state)
32 {
33     state = default_layer_state_set_kb(state);
34     debug("default_layer_state: ");
35     default_layer_debug(); debug(" to ");
36     default_layer_state = state;
37     default_layer_debug(); debug("\n");
38     clear_keyboard_but_mods(); // To avoid stuck keys
39 }
40
41 /** \brief Default Layer Print
42  *
43  * FIXME: Needs docs
44  */
45 void default_layer_debug(void)
46 {
47     dprintf("%08lX(%u)", default_layer_state, biton32(default_layer_state));
48 }
49
50 /** \brief Default Layer Set
51  *
52  * FIXME: Needs docs
53  */
54 void default_layer_set(uint32_t state)
55 {
56     default_layer_state_set(state);
57 }
58
59 #ifndef NO_ACTION_LAYER
60 /** \brief Default Layer Or
61  *
62  * FIXME: Needs docs
63  */
64 void default_layer_or(uint32_t state)
65 {
66     default_layer_state_set(default_layer_state | state);
67 }
68 /** \brief Default Layer And
69  *
70  * FIXME: Needs docs
71  */
72 void default_layer_and(uint32_t state)
73 {
74     default_layer_state_set(default_layer_state & state);
75 }
76 /** \brief Default Layer Xor
77  *
78  * FIXME: Needs docs
79  */
80 void default_layer_xor(uint32_t state)
81 {
82     default_layer_state_set(default_layer_state ^ state);
83 }
84 #endif
85
86
87 #ifndef NO_ACTION_LAYER
88 /** \brief Keymap Layer State
89  */
90 uint32_t layer_state = 0;
91
92 /** \brief Layer state set user
93  *
94  * FIXME: Needs docs
95  */
96 __attribute__((weak))
97 uint32_t layer_state_set_user(uint32_t state) {
98     return state;
99 }
100
101 /** \brief Layer state set keyboard
102  *
103  * FIXME: Needs docs
104  */
105 __attribute__((weak))
106 uint32_t layer_state_set_kb(uint32_t state) {
107     return layer_state_set_user(state);
108 }
109
110 /** \brief Layer state set
111  *
112  * FIXME: Needs docs
113  */
114 void layer_state_set(uint32_t state)
115 {
116     state = layer_state_set_kb(state);
117     dprint("layer_state: ");
118     layer_debug(); dprint(" to ");
119     layer_state = state;
120     layer_debug(); dprintln();
121     clear_keyboard_but_mods(); // To avoid stuck keys
122 }
123
124 /** \brief Layer clear
125  *
126  * FIXME: Needs docs
127  */
128 void layer_clear(void)
129 {
130     layer_state_set(0);
131 }
132
133 /** \brief Layer state is
134  *
135  * FIXME: Needs docs
136  */
137 bool layer_state_is(uint8_t layer)
138 {
139     return layer_state_cmp(layer_state, layer);
140 }
141
142 /** \brief Layer state compare
143  *
144  * FIXME: Needs docs
145  */
146 bool layer_state_cmp(uint32_t cmp_layer_state, uint8_t layer) {
147     if (!cmp_layer_state) { return layer == 0; }
148     return (cmp_layer_state & (1UL<<layer)) != 0;
149 }
150
151 /** \brief Layer move
152  *
153  * FIXME: Needs docs
154  */
155 void layer_move(uint8_t layer)
156 {
157     layer_state_set(1UL<<layer);
158 }
159
160 /** \brief Layer on
161  *
162  * FIXME: Needs docs
163  */
164 void layer_on(uint8_t layer)
165 {
166     layer_state_set(layer_state | (1UL<<layer));
167 }
168
169 /** \brief Layer off
170  *
171  * FIXME: Needs docs
172  */
173 void layer_off(uint8_t layer)
174 {
175     layer_state_set(layer_state & ~(1UL<<layer));
176 }
177
178 /** \brief Layer invert
179  *
180  * FIXME: Needs docs
181  */
182 void layer_invert(uint8_t layer)
183 {
184     layer_state_set(layer_state ^ (1UL<<layer));
185 }
186
187 /** \brief Layer or
188  *
189  * FIXME: Needs docs
190  */
191 void layer_or(uint32_t state)
192 {
193     layer_state_set(layer_state | state);
194 }
195 /** \brief Layer and
196  *
197  * FIXME: Needs docs
198  */
199 void layer_and(uint32_t state)
200 {
201     layer_state_set(layer_state & state);
202 }
203 /** \brief Layer xor
204  *
205  * FIXME: Needs docs
206  */
207 void layer_xor(uint32_t state)
208 {
209     layer_state_set(layer_state ^ state);
210 }
211
212 /** \brief Layer debug printing
213  *
214  * FIXME: Needs docs
215  */
216 void layer_debug(void)
217 {
218     dprintf("%08lX(%u)", layer_state, biton32(layer_state));
219 }
220 #endif
221
222 #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
223 uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS + 7) / 8][MAX_LAYER_BITS] = {{0}};
224
225 void update_source_layers_cache(keypos_t key, uint8_t layer)
226 {
227     const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
228     const uint8_t storage_row = key_number / 8;
229     const uint8_t storage_bit = key_number % 8;
230
231     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
232         source_layers_cache[storage_row][bit_number] ^=
233             (-((layer & (1U << bit_number)) != 0)
234              ^ source_layers_cache[storage_row][bit_number])
235             & (1U << storage_bit);
236     }
237 }
238
239 uint8_t read_source_layers_cache(keypos_t key)
240 {
241     const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
242     const uint8_t storage_row = key_number / 8;
243     const uint8_t storage_bit = key_number % 8;
244     uint8_t layer = 0;
245
246     for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
247         layer |=
248             ((source_layers_cache[storage_row][bit_number]
249               & (1U << storage_bit)) != 0)
250             << bit_number;
251     }
252
253     return layer;
254 }
255 #endif
256
257 /** \brief Store or get action (FIXME: Needs better summary)
258  *
259  * Make sure the action triggered when the key is released is the same
260  * one as the one triggered on press. It's important for the mod keys
261  * when the layer is switched after the down event but before the up
262  * event as they may get stuck otherwise.
263  */
264 action_t store_or_get_action(bool pressed, keypos_t key)
265 {
266 #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
267     if (disable_action_cache) {
268         return layer_switch_get_action(key);
269     }
270
271     uint8_t layer;
272
273     if (pressed) {
274         layer = layer_switch_get_layer(key);
275         update_source_layers_cache(key, layer);
276     }
277     else {
278         layer = read_source_layers_cache(key);
279     }
280     return action_for_key(layer, key);
281 #else
282     return layer_switch_get_action(key);
283 #endif
284 }
285
286
287 /** \brief Layer switch get layer
288  *
289  * FIXME: Needs docs
290  */
291 int8_t layer_switch_get_layer(keypos_t key)
292 {
293 #ifndef NO_ACTION_LAYER
294     action_t action;
295     action.code = ACTION_TRANSPARENT;
296
297     uint32_t layers = layer_state | default_layer_state;
298     /* check top layer first */
299     for (int8_t i = 31; i >= 0; i--) {
300         if (layers & (1UL<<i)) {
301             action = action_for_key(i, key);
302             if (action.code != ACTION_TRANSPARENT) {
303                 return i;
304             }
305         }
306     }
307     /* fall back to layer 0 */
308     return 0;
309 #else
310     return biton32(default_layer_state);
311 #endif
312 }
313
314 /** \brief Layer switch get layer
315  *
316  * FIXME: Needs docs
317  */
318 action_t layer_switch_get_action(keypos_t key)
319 {
320     return action_for_key(layer_switch_get_layer(key), key);
321 }