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Cleanup/rgb matrix (#5811)
[qmk_firmware.git] / quantum / rgb_matrix_animations / solid_splash_anim.h
1 #ifdef RGB_MATRIX_KEYREACTIVE_ENABLED
2 #if !defined(DISABLE_RGB_MATRIX_SOLID_SPLASH) || !defined(DISABLE_RGB_MATRIX_SOLID_MULTISPLASH)
3
4 #ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
5 RGB_MATRIX_EFFECT(SOLID_SPLASH)
6 #endif
7
8 #ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
9 RGB_MATRIX_EFFECT(SOLID_MULTISPLASH)
10 #endif
11
12 #ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
13
14 static bool rgb_matrix_solid_multisplash_range(uint8_t start, effect_params_t* params) {
15   RGB_MATRIX_USE_LIMITS(led_min, led_max);
16
17   HSV hsv = { rgb_matrix_config.hue, rgb_matrix_config.sat, 0 };
18   uint8_t count = g_last_hit_tracker.count;
19   for (uint8_t i = led_min; i < led_max; i++) {
20     RGB_MATRIX_TEST_LED_FLAGS();
21     hsv.v = 0;
22     for (uint8_t j = start; j < count; j++) {
23       int16_t dx = g_led_config.point[i].x - g_last_hit_tracker.x[j];
24       int16_t dy = g_led_config.point[i].y - g_last_hit_tracker.y[j];
25       uint8_t dist = sqrt16(dx * dx + dy * dy);
26       uint16_t effect = scale16by8(g_last_hit_tracker.tick[j], rgb_matrix_config.speed) - dist;
27       if (effect > 255)
28         effect = 255;
29       hsv.v = qadd8(hsv.v, 255 - effect);
30     }
31     hsv.v = scale8(hsv.v, rgb_matrix_config.val);
32     RGB rgb = hsv_to_rgb(hsv);
33     rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
34   }
35   return led_max < DRIVER_LED_TOTAL;
36 }
37
38 bool SOLID_MULTISPLASH(effect_params_t* params) {
39   return rgb_matrix_solid_multisplash_range(0, params);
40 }
41
42 bool SOLID_SPLASH(effect_params_t* params) {
43   return rgb_matrix_solid_multisplash_range(qsub8(g_last_hit_tracker.count, 1), params);
44 }
45
46 #endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
47 #endif // !defined(DISABLE_RGB_MATRIX_SPLASH) && !defined(DISABLE_RGB_MATRIX_MULTISPLASH)
48 #endif // RGB_MATRIX_KEYREACTIVE_ENABLED