1 #include QMK_KEYBOARD_H
4 #define LAYOUT_ortho_4x12_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
6 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
7 [_QW] = LAYOUT_ortho_4x12_wrapper(QWERTY_4x12),
8 [_GAME] = LAYOUT_ortho_4x12_wrapper(GAME_4x12),
9 [_LW] = LAYOUT_ortho_4x12_wrapper(LOWER_4x12),
10 [_NV] = LAYOUT_ortho_4x12_wrapper(NAV_4x12),
11 [_NP] = LAYOUT_ortho_4x12_wrapper(NUMPAD_4x12),
12 [_MS] = LAYOUT_ortho_4x12_wrapper(MOUSE_4x12)
15 #ifdef RGB_MATRIX_ENABLE
16 void rgb_matrix_indicators_user(void) {
17 #ifdef KEYBOARD_planck_light
18 // Disable light in middle of 2U position of Planck Light
19 rgb_matrix_set_color(42, 0, 0, 0);