1 #include QMK_KEYBOARD_H
3 extern keymap_config_t keymap_config;
5 // Each layer gets a name for readability, which is then used in the keymap matrix below.
6 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
7 // Layer names don't all need to be of the same length, obviously, and you can also skip them
8 // entirely and just use numbers.
12 #define LOWER LT(_LOWER, KC_PENT)
14 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
16 [_DEFAULT] = LAYOUT_ortho_1x4 (
17 LOWER, KC_P0, KC_PDOT,KC_PAST
21 [_LOWER] = LAYOUT_ortho_1x4 (
22 _______,_______,_______,_______