2 #include "action_layer.h"
5 extern keymap_config_t keymap_config;
7 // Each layer gets a name for readability, which is then used in the keymap matrix below.
8 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
9 // Layer names don't all need to be of the same length, obviously, and you can also skip them
10 // entirely and just use numbers.
16 enum custom_keycodes {
23 // Fillers to make layering more clear
25 #define _______ KC_TRNS
27 #define KC_AJST ADJUST
31 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
34 * ,------------------------------------------------. ,------------------------------------------------.
35 * | Ins | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | Bksp | Del |
36 * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
37 * | - | Tab | Q | W | E | R | T | | Y | U | I | O | P | [ | ] |
38 * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
39 * | = | Esc | A | S | D | F | G | | H | J | K | L | ; | " |Enter |
40 * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
41 * | Pg Up| Shift| Z | X | C | V | B | | N | M | , | . | / | Home | End |
42 * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
43 * | Pg Dn|Adjust| Ctrl | Alt | GUI |Lower |Space | |Space |Raise | Left | Down | Up | Right| \ |
44 * `------------------------------------------------' `------------------------------------------------'
46 [_QWERTY] = KC_KEYMAP(
47 //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
48 INS, GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC,DEL ,
49 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
50 MINS,TAB , Q , W , E , R , T , Y , U , I , O , P ,LBRC,RBRC,
51 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
52 EQL, ESC , A , S , D , F , G , H , J , K , L ,SCLN,QUOT,ENT ,
53 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
54 PGUP,LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH,HOME,END ,
55 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
56 PGDN,AJST,LCTL,LALT,LGUI,LOWR,SPC , SPC ,RASE,LEFT,DOWN, UP ,RGHT,BSLS
57 //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
61 * ,------------------------------------------------. ,------------------------------------------------.
62 * | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
63 * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
64 * | _ | | ! | @ | # | $ | % | | ^ | & | * | ( | ) | { | } |
65 * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
66 * | + | | F1 | F2 | F3 | F4 | F5 | | F6 | _ | + | { | } | | |
67 * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
68 * | | | F7 | F8 | F9 | F10 | F11 | | F12 | | | | | | |
69 * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
70 * | | | | | | | | | | | Next | Vol- | Vol+ | Play | |
71 * `------------------------------------------------' `------------------------------------------------'
74 //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
75 ,TILD, F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
76 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
77 UNDS, ,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,LCBR,RCBR,
78 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
79 PLUS, , F1 , F2 , F3 , F4 , F5 , F6 ,MINS,PLUS,LCBR,RCBR, , ,
80 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
81 , , F7 , F8 , F9 ,F10 ,F11 , F12 , , , , , , ,
82 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
83 , , , , , , , , ,MNXT,VOLD,VOLU,MPLY,MUTE
84 //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
88 * ,------------------------------------------------. ,------------------------------------------------.
89 * | | ~ | F1 | F3 | F3 | F4 | F5 | | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
90 * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
91 * | _ | | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | { | } |
92 * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
93 * | + | | F1 | F2 | F3 | F4 | F5 | | F6 | - | = | [ | ] | | |
94 * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
95 * | | | F7 | F8 | F9 | F10 | F11 | | F12 |ISO # |ISO / | | | | |
96 * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
97 * | | | | | | | | | | | Next | Vol- | Vol+ | Play | |
98 * `------------------------------------------------' `------------------------------------------------'
100 [_RAISE] = KC_KEYMAP(
101 //,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
102 ,TILD, F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 ,
103 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
104 UNDS, , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,LCBR,RCBR,
105 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
106 PLUS, , F1 , F2 , F3 , F4 , F5 , F6 ,MINS,PLUS,LBRC,RBRC, , ,
107 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
108 , , F7 , F8 , F9 ,F10 ,F11 , F12 ,NUHS,NUBS, , , , ,
109 //|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
110 , , , , , , , , ,MNXT,VOLD,VOLU,MPLY,MUTE
111 //`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
115 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, \
116 _______, _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_DEL, _______, \
117 _______, _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, _______, _______, _______, _______, _______, \
118 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
119 _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
125 float tone_qwerty[][2] = SONG(QWERTY_SOUND);
128 void persistent_default_layer_set(uint16_t default_layer) {
129 eeconfig_update_default_layer(default_layer);
130 default_layer_set(default_layer);
133 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
136 if (record->event.pressed) {
138 PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
140 persistent_default_layer_set(1UL<<_QWERTY);
145 if (record->event.pressed) {
147 update_tri_layer(_LOWER, _RAISE, _ADJUST);
150 update_tri_layer(_LOWER, _RAISE, _ADJUST);
155 if (record->event.pressed) {
157 update_tri_layer(_LOWER, _RAISE, _ADJUST);
160 update_tri_layer(_LOWER, _RAISE, _ADJUST);
165 if (record->event.pressed) {