1 #pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
3 #ifdef BACKLIGHT_ENABLE
10 /* Each layer is given a name to aid in readability, which is then
11 used in the keymap matrix below. The underscores do not denote
12 anything - you can have a layer called STUFF or any other name.
14 Layer names don't all need to be of the same length, obviously, and
15 you could also skip them entirely and just use numbers, though that
16 means needing to manage the numbers.
18 It is preferable to keep the symbols short so that a line worth of
19 key mappings fits compactly onto a line of code. */
21 /* This was originally based on planck/keymaps/default/default.c, and
22 then cbbrowne has revised things */
24 /* Things I did not like about the default mapping
26 - I found control too hard to get to. I use it more than Tab, so
28 - Having dash on [lower-j] is a bit nonintuitive, but may be OK
29 - I'll bet I should switch ESC/TAB
30 - I'm suspicious that I want to shift M(0) from [4][1] to [4][2],
31 and shift ESC off the first column so KC_LCTL and KC_LALT can
32 be on the first column.
33 - I needed to swap ' and ENTER
35 - All of the above are done :-)
37 - Dropped out support for Dvorak and friends. They aren't
42 /* Some interesting things implemented
44 - There is a macro that writes out "cbbrowne" just to show that I
46 - There is a (somewhat cruddy) linear congruential random number
48 - I seed it somewhat with clock info to make it look more random
49 - There are two macros that use the random number generators
50 - one, M_RANDDIGIT, generates a random digit based on state
51 of the random number generator
52 - the other, M_RANDLETTER, generates a random letter based on state
53 of the random number generator
54 - in both, note the use of register_code()/unregister_code()
55 to indicate the desired key
56 - I do indeed want a sweet number pad!
59 /* Other things to do...
61 - Need to think about what zsh and readline actions I use lots
62 - Ought to ensure that Control-Alt-Delete is convenient enough
63 - How about Alt-F1 thru Alt-F8? Not yet...
64 - What's the keystroke to get from X to console these days?
65 - A layer for doing console switching would not be a bad idea
67 - I'm messing with jeremy-dev's keymap that shifts everything
68 outwards. Gotta figure out how to make it sensible...
72 _QWERTY = 0, /* Qwerty mapping */
73 _LOWER, /* Lower layer, where top line has symbols !@#$%^&*() */
74 _RAISE, /* Raised layer, where top line has digits 1234567890 */
75 _KEYPAD, /* Key pad */
76 _ADJUST, /* Special Adjust layer coming via tri-placement */
104 #define M_LOWER M(MACRO_LOWER)
105 #define M_UPPER M(MACRO_UPPER)
106 #define ROT_LED M(M_LED) /* Rotate LED */
107 #define QWERTY DF(_QWERTY) /* Switch to QWERTY layout */
108 #define KEYPAD DF(_KEYPAD) /* Switch to keypad */
109 #define USERNAME M(M_USERNAME) /* shortcut for username */
110 #define RANDDIG M(M_RANDDIGIT)
111 #define RANDALP M(M_RANDLETTER)
112 #define CTLENTER MT(MOD_RCTL, KC_ENT)
113 #define SHIFTQUOTE MT(MOD_RSFT, KC_QUOT)
114 #define ALTRIGHT MT(MOD_LALT, KC_RGHT)
115 #define MVERSION M(M_VERSION)
116 #define ALTSLASH LALT(KC_SLSH)
119 /* Note that Planck has dimensions 4 rows x 12 columns */
121 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
122 [_QWERTY] = { /* Qwerty */
123 {KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
124 {KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CTLENTER},
125 {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SHIFTQUOTE },
126 {KC_TAB, KC_LALT, ROT_LED, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, M_UPPER, KC_LEFT, KC_DOWN, KC_UP, ALTRIGHT}
127 /* Note that KC_SPC is recorded TWICE, so that either matrix position can activate it */
129 [_RAISE] = { /* RAISE */
130 {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
131 {_______, KC_4, KC_5, KC_6, _______, _______, _______, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
132 {_______, KC_7, KC_8, KC_9, _______, _______, _______, QWERTY, KEYPAD, KEYPAD, ALTSLASH,_______},
133 {_______, KC_0, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_HOME, KC_END, KC_PGUP}
135 [_LOWER] = { /* LOWER */
136 {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
137 {_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
138 {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, QWERTY, KEYPAD, KEYPAD, ALTSLASH, _______},
139 {_______, KEYPAD, _______, _______, _______, _______, _______, _______, KC_PGDN, KC_HOME, KC_END, KC_PGUP}
141 [_KEYPAD] = { /* Key Pad */
142 {KC_ESC, USERNAME, MVERSION, KC_F10, KC_F11, KC_F12, KC_PGUP, KC_KP_ENTER, KC_7, KC_8, KC_9, KC_BSPC},
143 {KC_LCTL, RANDDIG, KC_F5, KC_F6, KC_F7, KC_F8, KC_PGDN, KC_KP_MINUS, KC_4, KC_5, KC_6, KC_PIPE},
144 {KC_LSFT, RANDALP, KC_F1, KC_F2, KC_F3, KC_F4, KC_DEL, KC_KP_PLUS, KC_1, KC_2, KC_3, KC_ENTER},
145 {KC_TAB, KC_LALT, ROT_LED, KC_LGUI, M_LOWER, KC_SPC, KC_SPC, QWERTY, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
148 [_ADJUST] = { /* Adjustments - gonna shift the wild tools in here */
149 {ROT_LED,USERNAME,MVERSION, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
150 {_______, RANDDIG, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
151 {_______, RANDALP, _______, _______, _______, RESET, RESET, _______, _______, _______, _______, _______ },
152 {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ }
156 /* This bit of logic seeds a wee linear congruential random number generator */
157 /* lots of prime numbers everywhere... */
158 static uint16_t random_value = 157;
160 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
163 clockbyte = TCNT1 % 256;
165 // MACRODOWN only works in this function
168 if (record->event.pressed) {
169 register_code(KC_RSFT);
170 #ifdef BACKLIGHT_ENABLE
174 unregister_code(KC_RSFT);
178 if (record->event.pressed) {
179 SEND_STRING("cbbrowne");
183 if (record->event.pressed) {
184 SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP "@" QMK_VERSION "@" QMK_BUILDDATE);
188 /* Generate, based on random number generator, a keystroke for
189 a numeric digit chosen at random */
190 random_value = ((random_value + randadd) * randmul) % randmod;
191 if (record->event.pressed) {
192 /* Here, we mix the LCRNG with low bits from one of the system
193 clocks via XOR in the theory that this may be more random
194 than either separately */
195 rval = (random_value ^ clockbyte) % 10;
196 /* Note that KC_1 thru KC_0 are a contiguous range */
197 register_code (KC_1 + rval);
198 unregister_code (KC_1 + rval);
202 /* Generate, based on random number generator, a keystroke for
203 a letter chosen at random */
204 /* Here, we mix the LCRNG with low bits from one of the system
205 clocks via XOR in the theory that this may be more random
206 than either separately */
207 random_value = ((random_value + randadd) * randmul) % randmod;
208 if (record->event.pressed) {
209 rval = (random_value ^ clockbyte) % 26;
210 register_code (KC_A + rval);
211 unregister_code (KC_A + rval);
215 if (record->event.pressed)
218 #ifdef BACKLIGHT_BREATHING
219 breathing_period_set(2);
222 update_tri_layer(_LOWER, _RAISE, _ADJUST);
227 update_tri_layer(_LOWER, _RAISE, _ADJUST);
231 if (record->event.pressed)
234 #ifdef BACKLIGHT_BREATHING
235 breathing_period_set(2);
238 update_tri_layer(_LOWER, _RAISE, _ADJUST);
243 update_tri_layer(_LOWER, _RAISE, _ADJUST);
251 void press_key(uint16_t key) {
253 unregister_code(key);
256 void press_two_keys(uint16_t key1, uint16_t key2) {
259 unregister_code(key2);
260 unregister_code(key1);
263 void press_three_keys(uint16_t key1, uint16_t key2, uint16_t key3) {
267 unregister_code(key3);
268 unregister_code(key2);
269 unregister_code(key1);
272 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
275 if (record->event.pressed) {
276 press_two_keys(KC_LGUI, KC_RGHT);
283 if (record->event.pressed) {
284 press_two_keys(KC_LGUI, KC_LEFT);
292 if (record->event.pressed) {
293 press_three_keys(KC_LGUI, KC_LSFT, KC_ENT);
299 if (record->event.pressed) {
307 if (record->event.pressed) {
308 press_two_keys(KC_LSFT, KC_ASTR);
315 if (record->event.pressed) {
323 if (record->event.pressed) {
324 press_two_keys(KC_LSFT, KC_PLUS);
331 if (record->event.pressed) {
332 press_two_keys(KC_LSFT, KC_EXLM);
339 if (record->event.pressed) {
340 press_two_keys(KC_LSFT, KC_LABK);
341 press_two_keys(KC_LSFT, KC_RABK);
347 if (record->event.pressed) {
348 press_two_keys(KC_LSFT, KC_PIPE);
349 press_two_keys(KC_LSFT, KC_PIPE);
355 if (record->event.pressed) {
356 press_two_keys(KC_LSFT, KC_AMPR);
357 press_two_keys(KC_LSFT, KC_AMPR);