1 #include QMK_KEYBOARD_H
7 //Tap Dance Declarations
12 TD_SLASH_BACKSLASH = 3
15 //Tap Dance Definitions
16 qk_tap_dance_action_t tap_dance_actions[] = {
17 //Tap once for ;, twice for ' -not using this currently
18 [TD_SEMI_QUOT] = ACTION_TAP_DANCE_DOUBLE(KC_SCLN, KC_QUOT),
19 //Tap once for , twice for -
20 [TD_COMM_MINUS] = ACTION_TAP_DANCE_DOUBLE(KC_COMM, KC_MINUS),
21 //Tap once for . twice for =
22 [TD_DOT_EQUAL] = ACTION_TAP_DANCE_DOUBLE(KC_DOT, KC_EQUAL),
23 //Tap once for / twice for '\'
24 [TD_SLASH_BACKSLASH] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_BSLS)
27 #define CTRL_ESC CTL_T(KC_ESC)
29 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
31 [base] = LAYOUT_2u_space_ortho(
32 KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
33 CTRL_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
34 KC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, TD(1), TD(2), TD(3), KC_RSPC,
35 KC_LCTL, KC_LEAD, KC_LALT, KC_LGUI, MO(1), KC_SPC, MO(2), KC_VOLD, KC_MPLY, KC_VOLU, KC_GRV),
37 [raise] = LAYOUT_2u_space_ortho(
38 _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_DEL,
39 _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_QUOT, _______,
40 _______, KC_HOME, KC_END, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______,
41 _______, _______, _______, _______, _______, _______, _______, KC_MPRV, _______, KC_MNXT, EEP_RST),
43 [lower] = LAYOUT_2u_space_ortho(
44 _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
45 _______, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD, _______, _______, KC_4, KC_5, KC_6, KC_KP_PLUS, _______,
46 _______, RGB_SAI, RGB_SAD, RGB_HUI, RGB_HUD, _______, _______, KC_1, KC_2, KC_3, KC_KP_MINUS, _______,
47 _______, _______, _______, _______, _______, _______, _______, KC_0, _______, _______, _______)
57 void matrix_scan_user(void) {
63 // Anything you can do in a macro.
64 SEND_STRING("QMK is awesome.");
66 //tableflip (LEADER - TF)
67 SEQ_TWO_KEYS(KC_T, KC_F) {
68 set_unicode_input_mode(UC_OSX);
69 send_unicode_hex_string("0028 30CE 0CA0 75CA 0CA0 0029 30CE 5F61 253B 2501 253B");
71 //screencap (LEADER - SC)
72 SEQ_TWO_KEYS(KC_S, KC_C) {
73 SEND_STRING(SS_LGUI(SS_LSFT(SS_TAP(X_4))));
75 //screencap (LEADER - TM)
76 SEQ_TWO_KEYS(KC_T, KC_M) {
77 set_unicode_input_mode(UC_OSX);
78 send_unicode_hex_string("2122");
81 SEQ_THREE_KEYS(KC_D, KC_D, KC_S) {
82 SEND_STRING("https://start.duckduckgo.com"SS_TAP(X_ENTER));
88 //change colors and rgb modes on layer change
89 uint32_t layer_state_set_user(uint32_t state) {
90 switch (biton32(state)) {
92 rgblight_mode_noeeprom(1);
93 rgblight_setrgb(0xc7, 0x00, 0xf4);
96 rgblight_mode_noeeprom(1);
97 rgblight_setrgb(0x00, 0xa3, 0x0d);
99 default: // for any other layers, or the default layer
100 rgblight_mode_noeeprom(5);
101 rgblight_setrgb(0xFF, 0xB6, 0x00);