1 #include QMK_KEYBOARD_H
3 extern keymap_config_t keymap_config;
5 // Each layer gets a name for readability, which is then used in the keymap matrix below.
6 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
7 // Layer names don't all need to be of the same length, obviously, and you can also skip them
8 // entirely and just use numbers.
15 // Defines for task manager and such
16 #define CALTDEL LCTL(LALT(KC_DEL))
17 #define TSKMGR LCTL(LSFT(KC_ESC))
19 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
44 void matrix_init_user(void) {