1 // Register the double tap dances:
2 qk_tap_dance_action_t tap_dance_actions[] = {
3 [EQL_PLUS] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_PLUS),
4 [MINS_UNDS] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_UNDS),
5 [SLSH_BSLS] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_BSLS),
6 [GRV_TILD] = ACTION_TAP_DANCE_DOUBLE(KC_GRV, KC_TILD),
7 [ASTR_CIRC] = ACTION_TAP_DANCE_DOUBLE(KC_ASTR, KC_CIRC),
8 [APMR_PIPE] = ACTION_TAP_DANCE_DOUBLE(KC_AMPR, KC_PIPE),
9 [EXLM_QUES] = ACTION_TAP_DANCE_DOUBLE(KC_EXLM, KC_QUES),
10 [HASH_PERC] = ACTION_TAP_DANCE_DOUBLE(KC_HASH, KC_PERC),
11 [AT_DLR] = ACTION_TAP_DANCE_DOUBLE(KC_AT, KC_DLR),
12 [LPRN_LBRC] = ACTION_TAP_DANCE_DOUBLE(KC_LPRN, KC_LBRC),
13 [RPRN_RBRC] = ACTION_TAP_DANCE_DOUBLE(KC_RPRN, KC_RBRC),
14 [LCBR_LABK] = ACTION_TAP_DANCE_DOUBLE(KC_LCBR, KC_LABK),
15 [RCBR_RABK] = ACTION_TAP_DANCE_DOUBLE(KC_RCBR, KC_RABK),
16 [SCLN_COLN] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, scln_coln_finished, scln_coln_reset, DANCING_TERM),
17 [QUOT_DQUO] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, quot_dquot_finished, quot_dquot_reset, DANCING_TERM),
18 [DOT_COMM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, dot_comm_finished, dot_comm_reset, DANCING_TERM),
19 [NONE_LEAD] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, none_lead_finished, none_lead_reset, DANCING_TERM),
20 [U_ARR_GUI] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, u_arrows_gui_finished, u_arrows_gui_reset, DANCING_TERM),
21 [H_MOU_GUI] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, h_mouse_gui_finished, h_mouse_gui_reset, DANCING_TERM),
22 [J_MED_MEH] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, j_media_meh_finished, j_media_meh_reset, DANCING_TERM),
23 [W_MED_MEH] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, w_media_meh_finished, w_media_meh_reset, DANCING_TERM),
24 [K_NUM_HYP] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, k_numpad_hyper_finished, k_numpad_hyper_reset, DANCING_TERM),
25 [M_CHO_HYP] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, m_chords_hyper_finished, m_chords_hyper_reset, DANCING_TERM),