1 //instanalize an instance of 'tap' for the H - Mouse - Gui tap dance.
2 static tap h_mouse_gui_state = {
3 .is_press_action = true,
7 void h_mouse_gui_finished(qk_tap_dance_state_t *state, void *user_data) {
8 h_mouse_gui_state.state = current_dance(state);
9 switch (h_mouse_gui_state.state) {
19 register_code(KC_LGUI);
24 void h_mouse_gui_reset(qk_tap_dance_state_t *state, void *user_data) {
25 switch (h_mouse_gui_state.state) {
27 unregister_code(KC_H);
35 unregister_code(KC_LGUI);
38 h_mouse_gui_state.state = 0;