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Clueboard 66% Hotswap Support (#5204)
[qmk_firmware.git] / keyboards / clueboard / 66_hotswap / keymaps / default / keymap.c
1 #include QMK_KEYBOARD_H
2
3 // Each layer gets a name for readability, which is then used in the keymap matrix below.
4 // The underscores don't mean anything - you can have a layer called STUFF or any other name.
5 #define _BL 0
6 #define _FL 1
7 #define _CL 2
8
9 enum custom_keycodes {
10     S_BSKTC = SAFE_RANGE,
11     S_ODEJY,
12     S_RCKBY,
13     S_DOEDR,
14     S_SCALE,
15     S_ONEUP,
16     S_COIN,
17     S_SONIC,
18     S_ZELDA
19 };
20
21 #ifdef AUDIO_ENABLE
22   float song_basketcase[][2] = SONG(BASKET_CASE);
23   float song_ode_to_joy[][2]  = SONG(ODE_TO_JOY);
24   float song_rock_a_bye_baby[][2]  = SONG(ROCK_A_BYE_BABY);
25   float song_doe_a_deer[][2]  = SONG(DOE_A_DEER);
26   float song_scale[][2]  = SONG(MUSIC_SCALE_SOUND);
27   float song_coin[][2]  = SONG(COIN_SOUND);
28   float song_one_up[][2]  = SONG(ONE_UP_SOUND);
29   float song_sonic_ring[][2]  = SONG(SONIC_RING);
30   float song_zelda_puzzle[][2]  = SONG(ZELDA_PUZZLE);
31 #endif
32
33 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
34   /* Keymap _BL: Base Layer (Default Layer)
35    */
36 [_BL] = LAYOUT(
37   KC_GESC,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL,      KC_BSPC,           KC_PGUP, \
38   KC_TAB, KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_LBRC,KC_RBRC,KC_BSLS,                KC_PGDN, \
39   KC_CAPS,KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_QUOT,      KC_ENT,                            \
40   KC_LSFT,        KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,          KC_RSFT,        KC_UP,           \
41   KC_LCTL,KC_LGUI,KC_LALT,                KC_SPC, KC_SPC,                         KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
42
43   /* Keymap _FL: Function Layer
44    */
45 [_FL] = LAYOUT(
46   KC_GRV, KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12,      KC_DEL,            KC_VOLU, \
47   _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE,                KC_VOLD, \
48   _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
49   _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        KC_PGUP,         \
50   _______,_______,_______,                _______,_______,                        _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
51
52   /* Keymap _CL: Control layer
53    */
54 [_CL] = LAYOUT(
55   BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,   BL_TOGG,           BL_INC, \
56   _______,_______,_______,_______,RESET,  _______,_______,_______,_______,_______,_______,_______,_______,_______,                BL_DEC, \
57   _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
58   _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        RGB_SAI,         \
59   _______,_______,_______,                BL_BRTG,BL_BRTG,                        _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
60 };
61
62
63 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
64     switch (keycode) {
65         #ifdef AUDIO_ENABLE
66             case S_BSKTC:
67                 if (record->event.pressed) {
68                     stop_all_notes();
69                     PLAY_SONG(song_basketcase);
70                 }
71                 return false;
72             case S_ODEJY:
73                 if (record->event.pressed) {
74                     stop_all_notes();
75                     PLAY_SONG(song_ode_to_joy);
76                 }
77                 return false;
78             case S_RCKBY:
79                 if (record->event.pressed) {
80                     stop_all_notes();
81                     PLAY_SONG(song_rock_a_bye_baby);
82                 }
83                 return false;
84             case S_DOEDR:
85                 if (record->event.pressed) {
86                     stop_all_notes();
87                     PLAY_SONG(song_doe_a_deer);
88                 }
89                 return false;
90             case S_SCALE:
91                 if (record->event.pressed) {
92                     stop_all_notes();
93                     PLAY_SONG(song_scale);
94                 }
95                 return false;
96             case S_ONEUP:
97                 if (record->event.pressed) {
98                     stop_all_notes();
99                     PLAY_SONG(song_one_up);
100                 }
101                 return false;
102             case S_COIN:
103                 if (record->event.pressed) {
104                     stop_all_notes();
105                     PLAY_SONG(song_coin);
106                 }
107                 return false;
108             case S_SONIC:
109                 if (record->event.pressed) {
110                     stop_all_notes();
111                     PLAY_SONG(song_sonic_ring);
112                 }
113                 return false;
114             case S_ZELDA:
115                 if (record->event.pressed) {
116                     stop_all_notes();
117                     PLAY_SONG(song_zelda_puzzle);
118                 }
119                 return false;
120         #endif
121     }
122     return true;
123 }