]> git.donarmstrong.com Git - qmk_firmware.git/blob - keyboards/clueboard/60/keymaps/yanfali/keymap.c
Clueboard refresh (#4902)
[qmk_firmware.git] / keyboards / clueboard / 60 / keymaps / yanfali / keymap.c
1 #include QMK_KEYBOARD_H
2
3 enum keyboard_layers {
4     _BL,
5     _FL,
6     _CL,
7     _YF
8 };
9
10 enum custom_keycodes {
11     S_BSKTC = SAFE_RANGE,
12     S_ODEJY,
13     S_RCKBY,
14     S_DOEDR,
15     S_SCALE,
16     S_ONEUP,
17     S_COIN,
18     S_SONIC,
19     S_ZELDA
20 };
21
22 #ifdef AUDIO_ENABLE
23   float song_basketcase[][2] = SONG(BASKET_CASE);
24   float song_ode_to_joy[][2]  = SONG(ODE_TO_JOY);
25   float song_rock_a_bye_baby[][2]  = SONG(ROCK_A_BYE_BABY);
26   float song_doe_a_deer[][2]  = SONG(DOE_A_DEER);
27   float song_scale[][2]  = SONG(MUSIC_SCALE_SOUND);
28   float song_coin[][2]  = SONG(COIN_SOUND);
29   float song_one_up[][2]  = SONG(ONE_UP_SOUND);
30   float song_sonic_ring[][2]  = SONG(SONIC_RING);
31   float song_zelda_puzzle[][2]  = SONG(ZELDA_PUZZLE);
32 #endif
33
34 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
35     /* Layer 0: Default Layer
36      * ,-----------------------------------------------------------------.
37      * |Esc      |  1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|  `|BSp|
38      * |-----------------------------------------------------------------|
39      * |Tab        |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|    \|
40      * |-----------------------------------------------------------------|
41      * |MT(CTL, ESC)|  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Enter   |
42      * |-----------------------------------------------------------------|
43      * |Shift         |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift |Fn0|
44      * |-----------------------------------------------------------------'
45      * |Ctrl       |Alt|Gui  |         Space         |Alt  |Gui|Fn |Ctrl |
46      * `-----------------------------------------------------------------'
47      */
48     [_BL] = LAYOUT_all(
49       KC_GESC,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL, KC_GRV, KC_BSPC,\
50       KC_TAB,    KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_LBRC,KC_RBRC,KC_BSLS,     \
51       MT(MOD_LCTL, KC_ESC),     KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_QUOT,KC_NUHS,  KC_ENT,  \
52       KC_LSFT,  KC_NUBS,KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,  KC_RSFT,   MO(_YF), \
53       KC_LCTL,  KC_LALT,  KC_LGUI,                        KC_SPC,                      KC_RALT,  KC_RGUI,  MO(_FL),   KC_RCTL),
54     [_FL] = LAYOUT_all(
55       KC_ESC, KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12, _______,_______,\
56       _______,   _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,     \
57       _______,     _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,  _______, \
58       _______,  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,  _______,   MO(_YF), \
59       _______,_______,_______,                        _______,                     _______,  _______,  MO(_FL),   _______),
60     [_CL] = LAYOUT_all(
61       BL_STEP,S_BSKTC,S_ODEJY,S_RCKBY,S_DOEDR,S_SCALE,S_ONEUP,S_COIN, S_SONIC,S_ZELDA,_______,_______,_______,_______,_______,\
62       _______,   _______,_______,_______,RESET,  _______,_______,_______,_______,_______,_______,_______,_______,_______,     \
63       _______,     _______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,  _______, \
64       _______,  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,     MO(_YF), \
65       _______,  _______,  _______,                        _______,                     _______,  _______,  MO(_FL),   _______),
66     [_YF] = LAYOUT_all(
67       _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
68       _______,_______,KC_UP  ,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        \
69       _______,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______,_______,  _______,     \
70       _______,  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,     MO(_YF), \
71       _______,  _______,  _______,                        _______,                     _______,  _______,  MO(_FL),   _______)
72 };
73
74 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
75     switch (keycode) {
76         case S_BSKTC:
77             if (record->event.pressed) {
78                 stop_all_notes();
79                 PLAY_SONG(song_basketcase);
80             }
81             return false;
82         case S_ODEJY:
83             if (record->event.pressed) {
84                 stop_all_notes();
85                 PLAY_SONG(song_ode_to_joy);
86             }
87             return false;
88         case S_RCKBY:
89             if (record->event.pressed) {
90                 stop_all_notes();
91                 PLAY_SONG(song_rock_a_bye_baby);
92             }
93             return false;
94         case S_DOEDR:
95             if (record->event.pressed) {
96                 stop_all_notes();
97                 PLAY_SONG(song_doe_a_deer);
98             }
99             return false;
100         case S_SCALE:
101             if (record->event.pressed) {
102                 stop_all_notes();
103                 PLAY_SONG(song_scale);
104             }
105             return false;
106         case S_ONEUP:
107             if (record->event.pressed) {
108                 stop_all_notes();
109                 PLAY_SONG(song_one_up);
110             }
111             return false;
112         case S_COIN:
113             if (record->event.pressed) {
114                 stop_all_notes();
115                 PLAY_SONG(song_coin);
116             }
117             return false;
118         case S_SONIC:
119             if (record->event.pressed) {
120                 stop_all_notes();
121                 PLAY_SONG(song_sonic_ring);
122             }
123             return false;
124         case S_ZELDA:
125             if (record->event.pressed) {
126                 stop_all_notes();
127                 PLAY_SONG(song_zelda_puzzle);
128             }
129             return false;
130     }
131     return true;
132 }