1 #include "keymap_common.h"
5 const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
6 [0] = KEYMAP_GRD(FN29, FN30, FN31, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSLS, GRV, \
7 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSPC, DEL, \
8 CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, ENT, PGUP, \
9 LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, RSFT, UP, PGDN, \
10 LCTL, LALT, LGUI, SPC, SPC, SPC, SPC, SPC, SPC, RALT, APP, RCTL, LEFT, DOWN, RGHT), \
13 const uint16_t PROGMEM fn_actions[] = {
14 [1] = ACTION_LAYER_MOMENTARY(2), // to Fn overlay
15 [3] = ACTION_DEFAULT_LAYER_SET(0),
16 [4] = ACTION_DEFAULT_LAYER_SET(1),
18 [9] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
20 [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
21 [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
22 [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
23 [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
24 [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
25 [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
26 [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
27 [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
28 [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
29 [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
30 [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
31 [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
32 [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
33 [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
34 [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
35 [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
37 [29] = ACTION_BACKLIGHT_TOGGLE(),
38 [30] = ACTION_BACKLIGHT_INCREASE(),
39 [31] = ACTION_BACKLIGHT_DECREASE()