having a @code{details} property.")
(digit-names ,vector? "Names for string finger digits.")
(direction ,ly:dir? "If @code{side-axis} is @code{0} (or
-@code{#X}), then this property determines whether the object is placed
-@code{#LEFT}, @code{#CENTER} or @code{#RIGHT} with respect to the
+@code{X}), then this property determines whether the object is placed
+@code{LEFT}, @code{CENTER} or @code{RIGHT} with respect to the
other object. Otherwise, it determines whether the object is placed
-@code{#UP}, @code{#CENTER} or @code{#DOWN}. Numerical values may also
-be used: @code{#UP}=@code{1}, @code{#DOWN}=@w{@code{-1}},
-@code{#LEFT}=@w{@code{-1}}, @code{#RIGHT}=@code{1},
-@code{#CENTER}=@code{0}.")
+@code{UP}, @code{CENTER} or @code{DOWN}. Numerical values may also
+be used: @code{UP}=@code{1}, @code{DOWN}=@w{@code{-1}},
+@code{LEFT}=@w{@code{-1}}, @code{RIGHT}=@code{1},
+@code{CENTER}=@code{0}.")
(dot-count ,integer? "The number of dots.")
(dot-negative-kern ,number? "The space to remove between a dot
and a slash in percent repeat glyphs. Larger values bring the two
Default@tie{}0.
@item
@code{label-dir} -- Side to which the fret label is attached.
-@w{@code{-1}}, @code{#LEFT}, or @code{#DOWN} for left or down; @code{1},
-@code{#RIGHT}, or @code{#UP} for right or up. Default @code{#RIGHT}.
+@w{@code{-1}}, @code{LEFT}, or @code{DOWN} for left or down; @code{1},
+@code{RIGHT}, or @code{UP} for right or up. Default @code{RIGHT}.
@item
@code{mute-string} -- Character string to be used to indicate muted
string. Default @code{\"x\"}.
(right-padding ,ly:dimension? "Space to insert on the right side
of an object (e.g., between note and its accidentals).")
(rotation ,list? "Number of degrees to rotate this object, and
-what point to rotate around. For example, @code{#'(45 0 0)} rotates
+what point to rotate around. For example, @code{'(45 0 0)} rotates
by 45 degrees around the center of this object.")
(round-up-to-longer-rest ,boolean? "Displays the longer multi-measure
rest when the length of a measure is between two values of
shortest note playing here.")
(shortest-starter-duration ,ly:moment? "The duration of the
shortest note that starts here.")
- (side-axis ,number? "If the value is @code{#X} (or
+ (side-axis ,number? "If the value is @code{X} (or
equivalently@tie{}@code{0}), the object is placed horizontally next to
-the other object. If the value is @code{#Y} or@tie{}@code{1}, it is
+the other object. If the value is @code{Y} or@tie{}@code{1}, it is
placed vertically.")
(side-relative-direction ,ly:dir? "Multiply direction of
@code{direction-source} with this to get the direction of this
(spanner-broken ,boolean? "Indicates whether spanner
alignment should be broken after the current spanner.")
(spanner-placement ,ly:dir? "The place of an annotation on a spanner.
-LEFT is for the first spanner, and RIGHT is for the last. CENTER will
-place it on the broken spanner that falls closest to the center of the length
-of the entire spanner, although this behavior is unpredictable in situations
-with lots of rhythmic diversity. For predictable results, use LEFT and RIGHT.")
+@code{LEFT} is for the first spanner, and @code{RIGHT} is for the last.
+@code{CENTER} will place it on the broken spanner that falls closest to the
+center of the length of the entire spanner, although this behavior is
+unpredictable in situations with lots of rhythmic diversity. For predictable
+results, use @code{LEFT} and @code{RIGHT}.")
(staff-grouper ,ly:grob? "The staff grouper we belong to.")
(staff-symbol ,ly:grob? "The staff symbol grob that we are in.")
(stem ,ly:grob? "A pointer to a @code{Stem} object.")