(alignBassFigureAccidentals ,boolean?
"If true, then the accidentals are aligned in bass figure context.")
- (allowBeamBreak ,boolean? "If true allow line breaks for beams over barlines.")
+ (allowBeamBreak ,boolean? "If true allow line breaks for beams over bar lines.")
(associatedVoice ,string? "Name of the
@code{Voice} that has the melody for this @code{Lyrics} line.")
(autoBeamSettings ,list? "Specifies
list of @code{BassFigureEvent}s, a context, and the grob to format.")
(beatLength ,ly:moment? "The length of one beat in this time signature.")
(beatGrouping ,list?
- "List of beatgroups. Eg. in 5/8 time @code{'(2 3)}.")
+ "List of beatgroups, e.g., in 5/8 time @code{'(2
+3)}.")
(connectArpeggios ,boolean? " If set, connect arpeggios across
piano staff.")
(createKeyOnClefChange ,boolean? "Print a key signature whenever the clef is changed.")
- (crescendoText ,markup? "Text to print at start of non-hairpin crecscendo, ie: @samp{cresc.}")
+ (crescendoText ,markup? "Text to print at start of non-hairpin crescendo, i.e.: @samp{cresc.}")
(crescendoSpanner ,symbol? "Type of spanner to be used for crescendi.
One of: @samp{hairpin}, @samp{line}, @samp{dashed-line},
@samp{dotted-line}. If unset, hairpin type is used.")
- (decrescendoText ,markup? "Text to print at start of non-hairpin decrecscendo, ie: @samp{dim.}")
+ (decrescendoText ,markup? "Text to print at start of non-hairpin decrescendo, i.e.: @samp{dim.}")
(drumPitchTable ,hash-table? "A table mapping percussion
instruments (symbols) to pitches.")
@samp{timbales-style}, @samp{congas-style}, @samp{bongos-style} and
@samp{percussion-style}.
-The layout style is a hash table, containing the drum-pitches (eg. the
+The layout style is a hash table, containing the drum-pitches (e.g. the
symbol @samp{hihat}) as key, and a list (@var{notehead-style}
@var{script} @var{vertical-position}) as values.
")
(currentBarNumber ,integer? "Contains the current barnumber. This property is incremented at
-every barline.
+every bar line.
")
(defaultBarType ,string? "Sets the default type of bar line.
See @code{whichBar} for information on available bar types.
the system/staff? Set to @code{SystemStartBrace},
@code{SystemStartBracket} or @code{SystemStartBar}.")
- (tablatureFormat ,procedure? "Function formatting a tab notehead; it
+ (tablatureFormat ,procedure? "Function formatting a tab note head; it
takes a string number, a list of string tunings and Pitch object. It
returns the text as a string.")
(whichBar
,string?
- "This property is read to determine what type of barline to create.
+ "This property is read to determine what type of bar line to create.
Example:
@example
(finalizations ,list? "List of expressions to evaluate before proceeding to next time step. Internal variable.")
(busyGrobs ,list? "a queue of (@var{end-moment} . @var{GROB})
conses. This is for internal (C++) use only. This property contains
-the grobs which are still busy (eg. noteheads, spanners, etc.)
+the grobs which are still busy (e.g. note heads, spanners, etc.)
")
- (barCheckLastFail ,ly:moment? "Where in the measurze did the last barcheck fail?")
+ (barCheckLastFail ,ly:moment? "Where in the measure did the last barcheck fail?")
(associatedVoiceContext ,ly:context? "The context object of the Voice that has the melody for this Lyrics.")
(acceptHashTable ,vector? "Internal
variable: store table with MusicName to Engraver entries.")