for (int i = heads_to_tie_.size (); i--;)
{
Grob *th = heads_to_tie_[i];
- int staff_pos = int (Staff_symbol_referencer::get_position (h));
- int left_staff_pos = int (Staff_symbol_referencer::get_position (th));
-
- if (staff_pos == left_staff_pos)
+ Music * right_mus = unsmob_music (h->get_grob_property ("cause"));
+ Music * left_mus = unsmob_music (th->get_grob_property ("cause"));
+
+ /*
+ maybe should check positions too.
+ */
+ if (right_mus && left_mus
+ && gh_equal_p (right_mus->get_mus_property ("pitch"),
+ left_mus->get_mus_property ("pitch")))
{
Grob * p = new Spanner (get_property ("Tie"));
Tie::set_interface (p); // cannot remove yet!