void
Stencil::rotate (Real a, Offset off)
{
- rotate_degrees (a * 180 / M_PI, off);
+ rotate_degrees (a, off);
}
/*
pts.push_back (Offset (shifted_box.x ().at (RIGHT), shifted_box.y ().at (UP)));
pts.push_back (Offset (shifted_box.x ().at (LEFT), shifted_box.y ().at (UP)));
- const Offset rot = complex_exp (Offset (0, a * M_PI / 180.0));
+ const Offset rot (offset_directed (a));
dim_.set_empty ();
for (vsize i = 0; i < pts.size (); i++)
dim_.add_point (pts[i] * rot + absolute_off);