]> git.donarmstrong.com Git - lilypond.git/blobdiff - lily/staff-performer.cc
Run grand-replace (issue 3765)
[lilypond.git] / lily / staff-performer.cc
index 756b5e3a8114a5fca147be2f6c6698ed2f76c07a..d3368ad683820c771dd6ce398d60ea606927bec3 100644 (file)
@@ -1,17 +1,32 @@
 /*
-  staff-performer.cc -- implement Staff_performer
+  This file is part of LilyPond, the GNU music typesetter.
 
-  source file of the GNU LilyPond music typesetter
+  Copyright (C) 1997--2014 Jan Nieuwenhuizen <janneke@gnu.org>
 
-  (c) 1997--2009 Jan Nieuwenhuizen <janneke@gnu.org>
+  LilyPond is free software: you can redistribute it and/or modify
+  it under the terms of the GNU General Public License as published by
+  the Free Software Foundation, either version 3 of the License, or
+  (at your option) any later version.
+
+  LilyPond is distributed in the hope that it will be useful,
+  but WITHOUT ANY WARRANTY; without even the implied warranty of
+  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+  GNU General Public License for more details.
+
+  You should have received a copy of the GNU General Public License
+  along with LilyPond.  If not, see <http://www.gnu.org/licenses/>.
 */
 
-#include "warn.hh"
+#include <map>
+#include <deque>
+
 #include "audio-column.hh"
 #include "audio-item.hh"
 #include "audio-staff.hh"
-#include "performer-group.hh"
 #include "context.hh"
+#include "international.hh"
+#include "performer-group.hh"
+#include "warn.hh"
 
 /* Perform a staff. Individual notes should have their instrument
   (staff-wide) set, so we override play_element ()
@@ -22,9 +37,6 @@ public:
   TRANSLATOR_DECLARATIONS (Staff_performer);
   ~Staff_performer ();
 
-  string new_instrument_string ();
-  string instrument_string_;
-
 protected:
   virtual void acknowledge_audio_element (Audio_element_info info);
   virtual void finalize ();
@@ -33,35 +45,59 @@ protected:
   void stop_translation_timestep ();
 
 private:
-  Audio_staff *audio_staff_;
+  string new_instrument_string ();
+  void set_instrument_name (const string &voice);
+  void set_instrument (int channel, const string &voice);
+  int get_channel (const string &instrument);
+  Audio_staff *get_audio_staff (const string &voice);
+  Audio_staff *new_audio_staff (const string &voice);
+  Audio_dynamic *get_dynamic (const string &voice);
+
+  string instrument_string_;
+  int channel_;
   Audio_instrument *instrument_;
   Audio_text *instrument_name_;
   Audio_text *name_;
   Audio_tempo *tempo_;
+  map<string, deque<Audio_note *> > note_map_;
+  map<string, Audio_staff *> staff_map_;
+  map<string, int> channel_map_;
+  map<string, Audio_dynamic *> dynamic_map_;
+  // Would prefer to have the following two items be
+  // members of the containing class Performance,
+  // so they can be reset for each new midi file output.
+  static map<string, int> static_channel_map_;
+  static int channel_count_;
+  // For now, ask the last Staff_performer clean up during its finalize method
+  static int staff_performer_count_;
 };
 
+map<string, int> Staff_performer::static_channel_map_;
+int Staff_performer::channel_count_ = 0;
+int Staff_performer::staff_performer_count_ = 0;
+
 #include "translator.icc"
 
 ADD_TRANSLATOR (Staff_performer,
-               /* doc */
-               "",
+                /* doc */
+                "",
 
-               /* create */
-               "",
+                /* create */
+                "",
 
-               /* read */
-               "",
+                /* read */
+                "",
 
-               /* write */
-               "");
+                /* write */
+                "");
 
 Staff_performer::Staff_performer ()
+  : channel_ (-1),
+    instrument_ (0),
+    instrument_name_ (0),
+    name_ (0),
+    tempo_ (0)
 {
-  audio_staff_ = 0;
-  instrument_ = 0;
-  instrument_name_ = 0;
-  name_ = 0;
-  tempo_ = 0;
 }
 
 Staff_performer::~Staff_performer ()
@@ -71,58 +107,149 @@ Staff_performer::~Staff_performer ()
 void
 Staff_performer::initialize ()
 {
-  audio_staff_ = new Audio_staff;
-  name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ());
+  ++staff_performer_count_;
+}
 
-  audio_staff_->add_audio_item (name_);
-  
-  announce_element (Audio_element_info (audio_staff_, 0));
-  announce_element (Audio_element_info (name_, 0));
+Audio_staff *
+Staff_performer::new_audio_staff (const string &voice)
+{
+  Audio_staff *audio_staff = new Audio_staff;
+  audio_staff->merge_unisons_
+    = to_boolean (get_property ("midiMergeUnisons"));
+  string track_name = context ()->id_string () + ":" + voice;
+  if (track_name != ":")
+    {
+      name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ()
+                              + ":" + voice);
+      audio_staff->add_audio_item (name_);
+      announce_element (Audio_element_info (name_, 0));
+    }
+  announce_element (Audio_element_info (audio_staff, 0));
+  staff_map_[voice] = audio_staff;
+  if (!instrument_string_.empty ())
+    set_instrument (channel_, voice);
+  // Set initial values (if any) for control functions.
+  for (const Audio_control_function_value_change::Context_property *p
+         = Audio_control_function_value_change::context_properties_;
+       p->name_; ++p)
+    {
+      SCM value = get_property (p->name_);
+      if (scm_is_number (value))
+        {
+          Real val = scm_to_double (value);
+          if (val >= p->range_min_ && val <= p->range_max_)
+            {
+              // Normalize the value to the 0.0 to 1.0 range.
+              val = ((val - p->range_min_)
+                     / (p->range_max_ - p->range_min_));
+              Audio_control_function_value_change *item
+                = new Audio_control_function_value_change (p->control_, val);
+              item->channel_ = channel_;
+              audio_staff->add_audio_item (item);
+              announce_element (Audio_element_info (item, 0));
+            }
+          else
+            warning (_f ("ignoring out-of-range value change for MIDI "
+                         "property `%s'",
+                         p->name_));
+        }
+    }
+  return audio_staff;
 }
 
-void
-Staff_performer::process_music ()
+Audio_staff *
+Staff_performer::get_audio_staff (const string &voice)
 {
-  string str = new_instrument_string ();
-  if (str.length ())
+  SCM channel_mapping = get_property ("midiChannelMapping");
+  if (channel_mapping != ly_symbol2scm ("instrument")
+      && staff_map_.size ())
+    return staff_map_.begin ()->second;
+
+  map<string, Audio_staff *>::const_iterator i = staff_map_.find (voice);
+  if (i != staff_map_.end ())
+    return i->second;
+  map<string, Audio_staff *>::const_iterator e = staff_map_.find ("");
+  if (staff_map_.size () == 1 && e != staff_map_.end ())
     {
-      instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME, str);
-      announce_element (Audio_element_info (instrument_name_, 0));
-      instrument_ = new Audio_instrument (str);
-      announce_element (Audio_element_info (instrument_, 0));
-
-      audio_staff_->add_audio_item (instrument_);
-      audio_staff_->add_audio_item (instrument_name_);
-     
-      /*
-       Have to be here before notes arrive into the staff.
-      */
+      staff_map_[voice] = e->second;
+      return e->second;
     }
+  return new_audio_staff (voice);
+}
+
+Audio_dynamic *
+Staff_performer::get_dynamic (const string &voice)
+{
+  map<string, Audio_dynamic *>::const_iterator i = dynamic_map_.find (voice);
+  if (i != dynamic_map_.end ())
+    return i->second;
+  return 0;
 }
 
 void
-Staff_performer::stop_translation_timestep ()
+Staff_performer::process_music ()
 {
-  SCM proc = ly_lily_module_constant ("percussion?");
+}
 
+void
+Staff_performer::set_instrument (int channel, const string &voice)
+{
+  instrument_ = new Audio_instrument (instrument_string_);
+  instrument_->channel_ = channel;
+  announce_element (Audio_element_info (instrument_, 0));
+  Audio_staff *audio_staff = get_audio_staff (voice);
+  audio_staff->add_audio_item (instrument_);
+  SCM proc = ly_lily_module_constant ("percussion?");
   SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.c_str ()));
-  audio_staff_->channel_ = (drums == SCM_BOOL_T ? 9 : -1);
-  if (name_)
-    {
-      name_ = 0;
-    }
-  if (tempo_)
-    {
-      tempo_ = 0;
-    }
+  audio_staff->percussion_ = (drums == SCM_BOOL_T);
+}
+
+void
+Staff_performer::set_instrument_name (const string &voice)
+{
+  instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME,
+                                     instrument_string_);
+  announce_element (Audio_element_info (instrument_name_, 0));
+  get_audio_staff (voice)->add_audio_item (instrument_name_);
+}
+
+void
+Staff_performer::stop_translation_timestep ()
+{
+  name_ = 0;
+  tempo_ = 0;
   instrument_name_ = 0;
   instrument_ = 0;
+  // For each voice with a note played in the current translation time step,
+  // check if the voice has an Audio_dynamic registered: if yes, apply this
+  // dynamic to every note played in the voice in the current translation time
+  // step.
+  for (map<string, deque<Audio_note *> >::iterator vi = note_map_.begin ();
+       vi != note_map_.end (); ++vi)
+    {
+      Audio_dynamic *d = get_dynamic (vi->first);
+      if (d)
+        {
+          for (deque<Audio_note *>::iterator ni = vi->second.begin ();
+               ni != vi->second.end (); ++ni)
+            (*ni)->dynamic_ = d;
+        }
+    }
+  note_map_.clear ();
 }
 
 void
 Staff_performer::finalize ()
 {
-  audio_staff_ = 0;
+  staff_map_.clear ();
+  channel_map_.clear ();
+  if (staff_performer_count_)
+    --staff_performer_count_;
+  if (0 == staff_performer_count_)
+    {
+      static_channel_map_.clear ();
+      channel_count_ = 0;
+    }
 }
 
 string
@@ -140,10 +267,89 @@ Staff_performer::new_instrument_string ()
   return instrument_string_;
 }
 
+int
+Staff_performer::get_channel (const string &instrument)
+{
+  SCM channel_mapping = get_property ("midiChannelMapping");
+  map<string, int> &channel_map
+    = (channel_mapping != ly_symbol2scm ("instrument"))
+      ? channel_map_
+      : static_channel_map_;
+
+  if (channel_mapping == ly_symbol2scm ("staff")
+      && channel_ >= 0)
+    return channel_;
+
+  map<string, int>::const_iterator i = channel_map.find (instrument);
+  if (i != channel_map.end ())
+    return i->second;
+
+  int channel = (channel_mapping == ly_symbol2scm ("staff"))
+                ? channel_count_++
+                : channel_map.size ();
+
+  /* MIDI players tend to ignore instrument settings on channel
+     10, the percussion channel.  */
+  if (channel % 16 == 9)
+    {
+      channel_map["percussion"] = channel++;
+      channel_count_++;
+    }
+
+  if (channel > 15)
+    {
+      warning (_ ("MIDI channel wrapped around"));
+      warning (_ ("remapping modulo 16"));
+      channel = channel % 16;
+    }
+
+  channel_map[instrument] = channel;
+  return channel;
+}
+
 void
 Staff_performer::acknowledge_audio_element (Audio_element_info inf)
 {
   if (Audio_item *ai = dynamic_cast<Audio_item *> (inf.elem_))
-    audio_staff_->add_audio_item (ai);
+    {
+      /* map each context (voice) to its own track */
+      Context *c = inf.origin_contexts (this)[0];
+      string voice;
+      if (c->is_alias (ly_symbol2scm ("Voice")))
+        voice = c->id_string ();
+      SCM channel_mapping = get_property ("midiChannelMapping");
+      string str = new_instrument_string ();
+      if (channel_mapping != ly_symbol2scm ("instrument"))
+        channel_ = get_channel (voice);
+      else if (channel_ < 0 && str.empty ())
+        channel_ = get_channel (str);
+      if (str.length ())
+        {
+          if (channel_mapping != ly_symbol2scm ("voice"))
+            channel_ = get_channel (str);
+          set_instrument (channel_, voice);
+          set_instrument_name (voice);
+        }
+      ai->channel_ = channel_;
+      bool encode_dynamics_as_velocity_ = true;
+      if (encode_dynamics_as_velocity_)
+        {
+          if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
+            {
+              // Keep track of the notes played in the current voice in this
+              // translation time step (for adjusting their dynamics later in
+              // stop_translation_timestep).
+              note_map_[voice].push_back (n);
+            }
+          else if (Audio_dynamic *d = dynamic_cast<Audio_dynamic *> (inf.elem_))
+            {
+              dynamic_map_[voice] = d;
+              // Output volume as velocity: must disable Midi_dynamic output
+              d->silent_ = true;
+            }
+        }
+      Audio_staff *audio_staff = get_audio_staff (voice);
+      audio_staff->add_audio_item (ai);
+    }
 }