class Audio_note : public Audio_item
{
public:
- Audio_note (Pitch p, Moment m, bool tie_event, int transposing_i);
+ Audio_note (Pitch p, Moment m, int transposing_i = 0);
void tie_to (Audio_note *);
Moment length_mom_;
int transposing_;
Audio_note *tied_;
- bool tie_event_;
};
class Audio_piano_pedal : public Audio_item