(AbsoluteDynamicEvent
. (
(description . "Creates a dynamic mark. Syntax: @var{note}@code{\\x},
-where x is one of \@\{\\ppp, \\pp, \\p, \\mp, \\mf, \\f, \\ff, \\fff.\@\}")
+where x is one of \\ppp, \\pp, \\p, \\mp, \\mf, \\f, \\ff, \\fff.")
(internal-class-name . "Event")
(types . (general-music event dynamic-event absolute-dynamic-event))
))
. (
(description . "Starts or stops a beam. Syntax for manual control:
c8-[ c c-] c8")
-
(internal-class-name . "Event")
(types . (general-music event beam-event span-event))
))
- (NewBeamEvent
- . (
- (description . "Starts or stops a beam. Syntax for manual control:
-c8-[ c c-] c8")
- (internal-class-name . "Event")
- (types . (general-music event new-beam-event span-event))
- ))
(BreakEvent
. (
(description . "Creates a line break. Syntax: \\break.")
(internal-class-name . "Event")
(types . (general-music event busy-playing-event))
))
+ (StartPlayingEvent
+ . (
+ (description . "Used internally to signal beginning of notes.")
+
+ (internal-class-name . "Event")
+ (types . (general-music event start-playing-event))
+ ))
(ClusterNoteEvent
. (
(types . (general-music lyric-combine-music))
(iterator-ctor . ,Lyric_combine_music_iterator::constructor)
))
+
+ (NewLyricCombineMusic
+ . (
+ (description . "Align lyrics to the start of notes.
+Syntax @var{\\addlyrics }@var{music} @var{lyrics}.")
+ (internal-class-name . "Music")
+ (length . ,(ly:make-moment 0 1))
+ (types . (general-music lyric-combine-music))
+ (iterator-ctor . ,New_lyric_combine_music_iterator::constructor)
+ ))
(LyricEvent
. (
))
(MarkEvent
. (
- (description . "Insert a rehearsal mark. Syntax: @code{\mark} @var{marker},
+ (description . "Insert a rehearsal mark. Syntax: @code{\\mark} @var{marker},
e.g. @code{\\mark \"A\"}.")
(internal-class-name . "Event")
(types . (general-music part-combine-music))
(iterator-ctor . ,Part_combine_music_iterator::constructor)
))
+ (NewPartCombineMusic
+ . (
+ (description . "Combine two parts on a staff, either merged or
+as separate voices.")
+
+ (internal-class-name . "Simultaneous_music")
+ (types . (general-music part-combine-music))
+ (iterator-ctor . ,New_pc_iterator::constructor)
+ ))
(PhrasingSlurEvent
. (
. (
(description . "Set a context property.
-Syntax: @code{\property @var{context}.@var{prop} = @var{scheme-val}}.")
+Syntax: @code{\\property @var{context}.@var{prop} = @var{scheme-val}}.")
(internal-class-name . "Music")
(types . (layout-instruction general-music))
(iterator-ctor . ,Property_iterator::constructor)
(PropertyUnset
. (
- (description . "Remove the definition of a context @code{\property}.")
+ (description . "Remove the definition of a context @code{\\property}.")
(internal-class-name . "Music")
(types . (layout-instruction general-music))
(types . (general-music pes-or-flexa-event event))
))
+ (RelativeOctaveCheck
+ . ((description . "Check if a pitch is in the correct octave.")
+ (internal-class-name . "Relative_octave_check")
+ (types . (general-music relative-octave-check))
+ ))
+
(RepeatedMusic
. (
(description . "Repeat music in different ways")
(EventChord
. (
(description . "Internally used to group a set of events.")
-
- (internal-class-name . "Simultaneous_music")
+ (internal-class-name . "Event_chord")
(iterator-ctor . ,Event_chord_iterator::constructor)
(types . (general-music event-chord simultaneous-music))
)
(types . (general-music script-event text-script-event event))
))
(TieEvent
- . (
- (description . "A tie. Entered as @code{~}.")
- (internal-class-name . "Event")
- (types . (general-music tie-event event))
- ))
- (NewTieEvent
. (
(description . "A tie. Entered as @var{note}-~.")
(internal-class-name . "Event")
- (types . (general-music new-tie-event event))
+ (types . (general-music tie-event event))
))
(TremoloEvent
. (