other object. Otherwise, it determines whether the object is placed
@code{#UP}, @code{#CENTER} or @code{#DOWN}. Numerical values may also
be used: @code{#UP}=@code{1}, @code{#DOWN}=@code{-1},
-@code{#LEFT}=@code{-1}, @code{#RIGHT}=@code{1}, @code{CENTER}=@code{0}
+@code{#LEFT}=@code{-1}, @code{#RIGHT}=@code{1}, @code{#CENTER}=@code{0}
but also other numerical values are permitted.")
(dot-color ,symbol? "Color of dots. Options include
@code{black} and @code{white}.")
Fractional values are allowed.")
(force-hshift ,number? "This specifies a manual shift for notes
in collisions. The unit is the note head width of the first voice
-note. This is used by @internalsref{note-collision-interface}.")
+note. This is used by @rinternals{note-collision-interface}.")
(forced ,boolean? "Manually forced accidental.")
(fraction ,number-pair? "Numerator and denominator of a time
signature object.")
slur, the closer it is to this height.")
(horizontal-shift ,integer? "An integer that identifies ranking
of @code{NoteColumn}s for horizontal shifting. This is used by
-@internalsref{note-collision-interface}.")
+@rinternals{note-collision-interface}.")
(horizontal-skylines ,ly:skyline-pair? "Two skylines, one to the
left and one to the right of this grob.")
collisions, even if they have different note heads. The
smaller of the two heads is rendered invisible. This is used in
polyphonic guitar notation. The value of this setting is used by
-@internalsref{note-collision-interface}.
+@rinternals{note-collision-interface}.
@code{merge-differently-headed} only applies to opposing stem
directions (i.e., voice 1 &@tie{}2).")
whether to put a page turn at this column. Can be @code{force} or
@code{allow}.")
(parenthesized ,boolean? "Parenthesize this grob.")
- (positions ,number-pair? "Pair of staff coordinates @code{(@var{left}
-. @var{right})}, where both @var{left} and @var{right} are in
-@code{staff-space} units of the current staff.
+ (positions ,number-pair? "Pair of staff coordinates
+@code{(@var{left} . @var{right})}, where both @var{left} and
+@var{right} are in @code{staff-space} units of the current staff.
+For slurs, this value selects which slur candidate to use; if
+extreme positions are requested, the closest one is taken.")
+ (prefer-dotted-right ,boolean? "For note collisions, prefer to
+shift dotted up-note to the right, rather than shifting just the
+dot.")
-For slurs, this value selects which slur candidate
-to use; if extreme positions are requested, the closest one is taken.")
- (prefer-dotted-right ,boolean? "For note collisions, prefer to shift dotted up-note to the right, rather than shifting just the dot.")
(ratio ,number? "Parameter for slur shape. The higher this
number, the quicker the slur attains its @code{height-limit}.")
(remove-empty ,boolean? "If set, remove group if it contains no
(shortest-duration-space ,ly:dimension? "Start with this much
space for the shortest duration. This is expressed in
@code{spacing-increment} as unit. See also
-@internalsref{spacing-spanner-interface}.")
+@rinternals{spacing-spanner-interface}.")
(shortest-playing-duration ,ly:moment? "The duration of the
shortest playing here.")
(shortest-starter-duration ,ly:moment? "The duration of the
shortest note that starts here.")
(side-axis ,number? "If the value is @code{#X} (or
-equivalently@tie{}@code{1}), the object is placed horizontally next
-to the other object. If the value is @code{#Y} or@tie{}@code{0}, it
+equivalently@tie{}@code{0}), the object is placed horizontally next
+to the other object. If the value is @code{#Y} or@tie{}@code{1}, it
is placed vertically.")
(side-relative-direction ,ly:dir? "Multiply direction of
@code{direction-source} with this to get the direction of this
try to space the non-musical column as though the clef is not there.")
(spacing-increment ,number? "Add this much space for a doubled
duration. Typically, the width of a note head. See also
-@internalsref{spacing-spanner-interface}.")
+@rinternals{spacing-spanner-interface}.")
(springs-and-rods ,boolean? "Dummy variable for triggering
spacing routines.")
(stacking-dir ,ly:dir? "Stack objects in which direction?")