(default-direction ,ly:dir? "Direction determined by note head
positions.")
(digit-names ,vector "Names for string finger digits.")
- (direction ,ly:dir? "If @code{side-axis} is @code{1} (or
+ (direction ,ly:dir? "If @code{side-axis} is @code{0} (or
@code{#X}), then this property determines whether the object is placed
@code{#LEFT}, @code{#CENTER} or @code{#RIGHT} with respect to the
other object. Otherwise, it determines whether the object is placed
@code{#UP}, @code{#CENTER} or @code{#DOWN}. Numerical values may also
be used: @code{#UP}=@code{1}, @code{#DOWN}=@code{-1},
-@code{#LEFT}=@code{-1}, @code{#RIGHT}=@code{1}, @code{CENTER}=@code{0}
-but also other numerical values are permitted.")
+@code{#LEFT}=@code{-1}, @code{#RIGHT}=@code{1}, @code{#CENTER}=@code{0}.")
(dot-color ,symbol? "Color of dots. Options include
@code{black} and @code{white}.")
(dot-count ,integer? "The number of dots.")
Fractional values are allowed.")
(force-hshift ,number? "This specifies a manual shift for notes
in collisions. The unit is the note head width of the first voice
-note. This is used by @internalsref{note-collision-interface}.")
+note. This is used by @rinternals{note-collision-interface}.")
(forced ,boolean? "Manually forced accidental.")
(fraction ,number-pair? "Numerator and denominator of a time
signature object.")
slur, the closer it is to this height.")
(horizontal-shift ,integer? "An integer that identifies ranking
of @code{NoteColumn}s for horizontal shifting. This is used by
-@internalsref{note-collision-interface}.")
+@rinternals{note-collision-interface}.")
(horizontal-skylines ,ly:skyline-pair? "Two skylines, one to the
left and one to the right of this grob.")
(line-positions ,list? "Vertical positions of staff lines.")
(line-thickness ,number? "The thickness of the tie or slur
contour.")
- (long-text ,markup? "Text markup. See @ruser{Text
-markup}.")
+ (long-text ,markup? "Text markup. See @ruser{Formatting
+text}.")
(max-beam-connect ,integer? "Maximum number of beams to connect
to beams from this stem. Further beams are typeset as beamlets.")
collisions, even if they have different note heads. The
smaller of the two heads is rendered invisible. This is used in
polyphonic guitar notation. The value of this setting is used by
-@internalsref{note-collision-interface}.
+@rinternals{note-collision-interface}.
@code{merge-differently-headed} only applies to opposing stem
directions (i.e., voice 1 &@tie{}2).")
whether to put a page turn at this column. Can be @code{force} or
@code{allow}.")
(parenthesized ,boolean? "Parenthesize this grob.")
- (positions ,number-pair? "Pair of staff coordinates @code{(@var{left}
-. @var{right})}, where both @var{left} and @var{right} are in
-@code{staff-space} units of the current staff.
+ (positions ,number-pair? "Pair of staff coordinates
+@code{(@var{left} . @var{right})}, where both @var{left} and
+@var{right} are in @code{staff-space} units of the current staff.
+For slurs, this value selects which slur candidate to use; if
+extreme positions are requested, the closest one is taken.")
+ (prefer-dotted-right ,boolean? "For note collisions, prefer to
+shift dotted up-note to the right, rather than shifting just the
+dot.")
-For slurs, this value selects which slur candidate
-to use; if extreme positions are requested, the closest one is taken.")
- (prefer-dotted-right ,boolean? "For note collisions, prefer to shift dotted up-note to the right, rather than shifting just the dot.")
(ratio ,number? "Parameter for slur shape. The higher this
number, the quicker the slur attains its @code{height-limit}.")
(remove-empty ,boolean? "If set, remove group if it contains no
order a script is within a stack of scripts.")
(self-alignment-X ,number? "Specify alignment of an object. The
value @code{-1} means left aligned, @code{0}@tie{}centered, and
-@code{1}@tie{}right-aligned in X@tie{}direction. Values in-between
-may also be specified.")
+@code{1}@tie{}right-aligned in X@tie{}direction. Other numerical
+values may also be specified.")
(self-alignment-Y ,number? "Like @code{self-alignment-X} but for
the Y@tie{}axis.")
(shorten-pair ,number-pair? "The lengths to shorten a
(shortest-duration-space ,ly:dimension? "Start with this much
space for the shortest duration. This is expressed in
@code{spacing-increment} as unit. See also
-@internalsref{spacing-spanner-interface}.")
+@rinternals{spacing-spanner-interface}.")
(shortest-playing-duration ,ly:moment? "The duration of the
shortest playing here.")
(shortest-starter-duration ,ly:moment? "The duration of the
shortest note that starts here.")
(side-axis ,number? "If the value is @code{#X} (or
-equivalently@tie{}@code{1}), the object is placed horizontally next
-to the other object. If the value is @code{#Y} or@tie{}@code{0}, it
+equivalently@tie{}@code{0}), the object is placed horizontally next
+to the other object. If the value is @code{#Y} or@tie{}@code{1}, it
is placed vertically.")
(side-relative-direction ,ly:dir? "Multiply direction of
@code{direction-source} with this to get the direction of this
try to space the non-musical column as though the clef is not there.")
(spacing-increment ,number? "Add this much space for a doubled
duration. Typically, the width of a note head. See also
-@internalsref{spacing-spanner-interface}.")
+@rinternals{spacing-spanner-interface}.")
(springs-and-rods ,boolean? "Dummy variable for triggering
spacing routines.")
(stacking-dir ,ly:dir? "Stack objects in which direction?")
typeset. Valid choices depend on the @code{stencil} callback reading
this property.")
- (text ,markup? "Text markup. See @ruser{Text markup}.")
+ (text ,markup? "Text markup. See @ruser{Formatting text}.")
;;FIXME -- Should both be the same?
(text-direction ,ly:dir? "This controls the ordering of the
words. The default @code{RIGHT} is for roman text. Arabic or Hebrew