float newNorm = relabund * norm;
//round to nearest int
finalNorm = (int) floor((newNorm + 0.5));
-
+ //cout << thisLookUp[i]->getGroup() << '\t' << abund << '\t' << relabund << '\t' << norm << '\t' << newNorm << '\t' << finalNorm << endl;
+
}else{ m->mothurOut(method + " is not a valid scaling option."); m->mothurOutEndLine(); m->control_pressed = true; return 0; }
//cout << finalNorm << '\t';