% Process with 'ly2dvi -s parts.ly' to get the separate parts.
-\version "1.1.66";
+\version "1.2.0";
\include "global.ly"
\include "wood.ly"
\include "strings.ly"
my_paper = \paper {
- textheight = 275.0 \mm;
+ textheight = 265.0 \mm;
\translator {
\OrchestralPartStaffContext
}
\translator {
\ScoreContext
skipBars = 1;
- markScriptPadding = "6.0";
- barNumberScriptPadding = "11.0";
+ barNumberScriptPadding = "12.0";
+ markScriptPadding = "20.0";
dynamicPadding = 3.0;
textScriptPadding = 5.0;
textStyle = "italic";
textEmptyDimension = 1;
- beamAuto = 0; % Beams inserted explicitly as in the original.
+ noAutoBeaming = "1"; % Beams inserted explicitly as in the original.
}
}
\marks
\flauto
>
- \context Voice = help \flautohelp
+ \context Voice = cue \flautocue
>
\header{
instrument = "Flauto";
\marks
\oboe
>
- \context Voice = help \oboehelp
+ \context Voice = cue \oboecue
>
\header{
instrument = "Oboe";
\clarI
>
\header{
- instrument = "Clarinetto I in B\\flat";
+ instrument = "Clarinetto I in B\\textflat";
}
\paper{
\my_paper
\clarII
>
\header{
- instrument = "Clarinetto II in B\\flat";
+ instrument = "Clarinetto II in B\\textflat";
}
\paper{
\my_paper
\marks
\corI
>
- \context Voice = help \corIhelp
+ \context Voice = cue \corIcue
>
\header{
instrument = "Corno I in F";
\marks
\corII
>
- \context Voice = help \corIIhelp
+ \context Voice = cue \corIIcue
>
\header{
instrument = "Corno II in F";
\marks
\trpI
>
- \context Voice = help \trpIhelp
+ \context Voice = cue \trpIcue
>
\header{
- instrument = "Tromba I in B\\flat";
+ instrument = "Tromba I in B\\textflat";
}
\paper{
\my_paper
\marks
\trpII
>
- \context Voice = help \trpIIhelp
+ \context Voice = cue \trpIIcue
>
\header{
- instrument = "Tromba II in B\\flat";
+ instrument = "Tromba II in B\\textflat";
}
\paper{
\my_paper
\marks
\timpani
>
- \context Voice = help \timphelp
+ \context Voice = cue \timpcue
>
\header{
instrument = "Timpani \& Triangolo";