maybe should check positions too.
*/
if (right_mus && left_mus
- && gh_equal_p (right_mus->get_property ("pitch"),
+ && ly_equal_p (right_mus->get_property ("pitch"),
left_mus->get_property ("pitch")))
{
Grob * p = make_spanner ("Tie");
Tie_engraver::start_translation_timestep ()
{
daddy_context_->set_property ("tieMelismaBusy",
- gh_bool2scm (heads_to_tie_.size ()));
+ ly_bool2scm (heads_to_tie_.size ()));
}