void
Tie_engraver::process_music ()
{
- bool busy = event_;
- for (vsize i = 0; !busy && i < heads_to_tie_.size (); i++)
- busy |= (heads_to_tie_[i].tie_event_
- || heads_to_tie_[i].tie_stream_event_);
-
- if (busy)
- context ()->set_property ("tieMelismaBusy", SCM_BOOL_T);
+ for (vsize i = 0; i < heads_to_tie_.size (); i++)
+ if (heads_to_tie_[i].tie_event_
+ || heads_to_tie_[i].tie_stream_event_)
+ {
+ context ()->set_property ("tieMelismaBusy", SCM_BOOL_T);
+ break;
+ }
}
void
tie_column_ = 0;
}
- vector<Head_event_tuple> new_heads_to_tie;
+ if (!wait)
+ heads_to_tie_.clear ();
for (vsize i = 0; i < now_heads_.size (); i++)
{
}
event_tup.end_moment_ = end;
- new_heads_to_tie.push_back (event_tup);
+ heads_to_tie_.push_back (event_tup);
}
}
- if (!wait && new_heads_to_tie.size ())
- heads_to_tie_.clear ();
-
- // hmmm, how to do with copy() ?
- for (vsize i = 0; i < new_heads_to_tie.size (); i++)
- heads_to_tie_.push_back (new_heads_to_tie[i]);
-
event_ = 0;
now_heads_.clear ();
}